Yasuo R Buff and Conqueror Interaction Bug

Ragnaveil·6/3/2018, 5:12:25 AM·2 votes·554 views

Hello, it is I, the person who made this post (which looking at that post and this one would help with picturing) https://boards.na.leagueoflegends.com/en/c/gameplay-balance/E8hynAcm-findings-about-yasuos-damage-in-this-patch-and-after-the-hotfix-used-practice-tool

So, this happened when I was going around collecting data for that post above, and how it works is like this: You have Conqueror proced, you ult, and just keep hitting the enemy with either Q or Autos soon as you land. After 6 seconds, the damage drops back to non-buff numbers (consult the data in the post for examples). I found that odd, so I restarted and went PTA. No bug on the damage for PTA. Restarted and went Conqueror again. Bug reappears. It happened on every ult that Conqueror was still active. (This was done with both auto cd refresh on and off) https://youtu.be/lulZFRae3iw Video Evidence So after discovering that this was a bug, I used the damage data I compiled on my "Ideal" build (consult the post), and tweeked the multiplication used to find the total damage in 15 seconds (the normal duration of the ult). Instead of 15 I did 6 and this is what I found:

18,600 is the normal approximate damage output for Yasuo with ult hitting uninterrupted with Q Auto alterations. With this bug, he deals a total of 7,404 in 6 seconds and for the whole "15 seconds of the buff" deals 18,159. This means that after 6 seconds of his ult buff to the end of the duration, he loses a total of 441 damage.

This may not seem like much if a fight ends under 6 seconds, but we need to remember that some fights could take almost 10 or 15 seconds. Hopefully a Rioter catches on to this and informs me that I am correct that it is a interaction bug. Missing damage like that could mean the difference of a dead carry or a live carry.

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