nasus skill range bug
Nasus was repeatedly killing my teammates and I after we had exited the range of his q. It is as if it wasn't canceling upon range exit, effectively giving it infinite range.
Nasus was repeatedly killing my teammates and I after we had exited the range of his q. It is as if it wasn't canceling upon range exit, effectively giving it infinite range.
First off, if the animation had already started, then just like for ranged basic attacks or any other basic attack or targeted ability, it won't stop if you exit the range.
Second, Nasus's ultimate gives his basic attacks (and by extension, his Q) bonus range for the duration.
Nasus' Q and ultimate both extend his autoattack range.
If you blink away from a melee champion after they have begun their autoattack animation, you will still take damage from it.
this is just one of those guys who try to save flash then blow it too late
So what your saying is that this game has no ability to consistently monitor ranges aside from the instant that a skill is used? Doesn't that defeat much of the purpose of having skill ranges and or ability animations in the first place? Then people can simply flash into range while using a low range/long animation skill and it'll work regardless of the position of the target at the actual time of contact.