[GAMEPLAY] Zyra's plants do not proc any lifesteal despite clearly not being wards
The bug: upon basic attacking Zyra's plants, you recieve no lifesteal regardless of your lifesteal value.
The bug: upon basic attacking Zyra's plants, you recieve no lifesteal regardless of your lifesteal value.
I'm pretty sure those things are spell effects. Not basic attacks.
So unless you have a Gunblade, you won't heal from it.
I think the OP means when you are against Zyra and you attack the plants
I'm pretty sure those things are spell effects. Not basic attacks.
So unless you have a Gunblade, you won't heal from it.
I'm sorry, i mean that when you basic attack zyra plants, you do not heal off of them. They also cannot be targeted by
.
They basically are wards though. You're gonna do a flat 4 damage with an auto attack if your ranged and 8 if you're melee, that amount of lifesteal would be negligible at best.
[{quoted}](name=Brumbo Tungus,realm=NA,application-id=LqLKtMpN,discussion-id=Lg1vA1ec,comment-id=0001,timestamp=2018-07-08T02:29:18.300+0000)
They basically are wards though. You're gonna do a flat 4 damage with an auto attack if your ranged and 8 if you're melee, that amount of lifesteal would be negligible at best.
It should deal your actual basic attack value to them, and lifesteal appropriately. The fact they operate on a ward health system when they are in fact budget heimerdinger turrets is a massive design flaw of an extremely outdated kit using by today's standards ancient technology. It's honestly embarrassing.
how would lifesteal work do you think? Your doing a static 4-8 damage to the plant. even with 100% lifesteal thats a gain of 4-8 HP. even if lifesteal did work it wouldnt even show in the game.
[{quoted}](name=Automated Riven,realm=NA,application-id=LqLKtMpN,discussion-id=Lg1vA1ec,comment-id=0002,timestamp=2018-07-08T05:11:51.330+0000)
how would lifesteal work do you think? Your doing a static 4-8 damage to the plant. even with 100% lifesteal thats a gain of 4-8 HP. even if lifesteal did work it wouldnt even show in the game.
This is a design flaw in itself. Zyra's plants should operate like Yorick's ghouls or Heimerdinger's turrets - not like wards. Especially considering the absurd amount of damage and crowd control they provide.