3 Very Harmful Quinn Bug

Simply Nora··55 votes·5,343 views

Just played a Quinn game featuring 3 (+1) Major Bugs that costed me deaths and my team kills.

E Bug https://youtu.be/3x6cCJ2gocQ?t=159 Not sure if i was stuck in wall or what. But you can see me frantically clicking the Graves and ground to to no avail, I believe abilities didn't work either but not 100% sure.

Ult Canceled by Iceborn circle bug: https://youtu.be/KJIoufAFYgo In the Iceborn clip you can see that Skystrike(the circle of arrows) did not appear meaning the ult was canceled by an enemy. Should mention that this happens with Frost Queens Claim and Jhin's traps too.

Classic ult instacancel bug: https://youtu.be/Tzgti2ox8-s (most prevalent bug, happens every game, it happens when Quinn is autoing and trying to ult before finishing auto animation.) To Clarify: The bug is at the first part where ult got cancelled instantly at tower, not the renekton part. Non of these bugs seems based on interactions with other abilities too. Rito pls fix Quinn

Credit to /u/Wartarase for finding these bugs

EDIT: Another Quinn Bug I Found

Quinn Vault Failing To Follow Over Wall https://www.youtube.com/watch?v=gnXeTufhzc0&feature=youtu.be As you can see in the video, when the enemy is already over the wall to begin with. Quinn's vault will place you on the same side of the wall as your opponent (as intended). However, if the opponent is not over the wall initially, but then flash or dash over the wall. Quinn will not follow. I think the reason why this bug happens is because Quinn's vault checks to see if the target is over the wall when casted and not after the vault "hits" the target.

32 Comments

Simply Nora7 votes

The Insta-ult cancel bug is the most prevalent one, so pls at least fix that one first. It happens when you are autoing and trying to Ult.

ShyQuinn6 votes

I'm surprised there's nothing about auto-attacks not procing the mark. I'm not talking about the attack being mid-air when the mark appears, I'm talking of these times where the target is marked, you attack and nothing, you have to attack a second time to proc it properly.

Valor Bot2 votes

I thought this bug was fixed? Haven't had it happen to me in a very long while.

Gwenavere1 votes

{quoted}

I'm surprised there's nothing about auto-attacks not procing the mark. I'm not talking about the attack being mid-air when the mark appears, I'm talking of these times where the target is marked, you attack and nothing, you have to attack a second time to proc it properly.

This typically happens if a target becomes marked after your aa has been cast. So, for instance, if I start an aa, then the target gets Harrier marked while my aa is midflight, this aa will not proc Harrier mark. I'm not sure if this works to Quinn's advantage in the reverse, though (ie aa starts, Harrier mark disappears mid-aa, whether it will proc the vanished mark. I suspect not).

Seasons1 votes

This typically happens if a target becomes marked after your aa has been cast. So, for instance, if I start an aa, then the target gets Harrier marked while my aa is midflight, this aa will not proc Harrier mark. I'm not sure if this works to Quinn's advantage in the reverse, though (ie aa starts, Harrier mark disappears mid-aa, whether it will proc the vanished mark. I suspect not).

Exactly this. Extremely annoying to know that I could've secured a kill if I waited like a quarter of a second more. Sometimes once in a blue moon i've noticed that the marks don't proc whats-so-ever. Usually happens when i step up to harass in lane, but never really happens outside of laning phase.

Gwenavere1 votes

{quoted}

Exactly this. Extremely annoying to know that I could've secured a kill if I waited like a quarter of a second more. Sometimes once in a blue moon i've noticed that the marks don't proc whats-so-ever. Usually happens when i step up to harass in lane, but never really happens outside of laning phase.

That was a bug for a while, but I thought they fixed it a few patches back. If it's still there, would love to know the circumstances so we can replicate it and get it back on Riot's burners.

Hideous Z5 votes

Had all three of these happen to me. First one is devastating, second two are usually just irritating.

And have we had ANY word at all on why Quinn's passive procs from stealth since the rework? Anything? Pre-rework, if you were in a brush, the mark would no proc. Now, it does. Gives away your position. I haven't been able to find any comment on whether that's working as intended, or if it's a bug. I've personally reported it in several places, including in this forum, on Reddit, on Twitter, via the main Riot website. I know others have as well.

At this point I think I'd be find with either (Though I'd definitely prefer pre-rework behavior), it's just very frustrating feeling like an easily reproduced bug has gone unacknowledged for so long now. Unfixed I could understand, there's a priority queue and this stuff isn't easy or fast to fix a lot of the time - but unacknowledged is frustrating.

TenshouSNK5 votes

Yes, fix this and release a skin while you are at it.

Youre Outta Luxx6 votes

This guy. I like this guy.

Maybe a small buff, too, as compensation. We've been very good :)

Shrîke3 votes

We'll be lucky for riot to ever look at Quinn again imo. They only care about nerfing her.

KestrelGirl2 votes

Posted to the Reddit patch bug megathread, hope this helps!

dragonboytsubasa2 votes

Regarding the Vault bug I've encountered the same thing with an Ezreal who E'ed over the wall but Vault didn't follow him over the wall. I hope this gets fixed or clarified by Riot.

Fondling Gems1 votes

For the 2nd one IBG aoe does dmg which would break your ult.

Simply Nora9 votes

It was the slow field. No damage was taken.

Fondling Gems1 votes

ah mb, I haven't slept in almost a day. A bit off my game. Yes that shouldn't stop her ult, it only ends due to champ dmg, turret dmg, or immobilizing cc.

MonkeyMadness1 votes

Actually I think I know what happened here. One of two things actually: either the slow field from IBG is considered immobilizing cc (which I would guess is a in fact a bug). The other more likely option is this: when certain non-damaging cc effects trigger, the game considers it to deal something like a fraction of 1 true damage. This is for the purpose of tower and minion aggro. I know that historically veigar's cage dealt something like 1 damage to any target stunned by it for the sole purpose of preventing his tower dive potential from getting ridiculous. Could be the same thing happening here.

Jimmyyy1 votes

While I agree with your first point, IBG could be considered immobilizing cc, I disagree with the second, because applying purely cc to an enemy under tower or near minions does not make you take aggro. If you hit minions with iceborn gauntlet under tower, and an enemy champion walks into it, you do not take turret aggro.

MonkeyMadness1 votes

All I can say is that this used to happen when veigar stunned someone under tower...perhaps other cc abilities (ie elise cocoon) are exempt from this, but I read a forum post a few years back about this issue with veigar.

Saixos1 votes

The IBG one is just that our ult gets canceled by CC as well as damage, though only damage is on the tooltip. Frost Queens Claim and Jhin's traps shouldn't cancel our ult either, if we're to believe the tooltip.

There's also another one:

Usually when Quinn E's a target over a wall, she vaults over the wall and doesn't bounce back, instead knocking the enemy back a further distance and landing on the opposite side of the wall.

If the enemy uses a dash to get over the wall I.E. Lee Sin W while we're already vaulting, then we'll bounce back over the wall instead of staying on the correct side. This also applies to stuff like turrets if the enemy champion moves behind the structure as we vault, we get thrown back over the turret at a further distance instead of staying on the same side as our target.

You should hopefully be able to find a video of this one fairly easily Nora.

Simply Nora7 votes

CC shouldn't cancel ult because it is not on tooltip.

Yeah, I know what bug you're talking about. I'll try to find a video.

TCE Dune0z1 votes

That E bug looks very frustrating, And I've had many times where my Ulti has cancelled like that and never knew why, Now I can avoid it while it's being fixed. Bring this to Ritos attention!

Valor Bot1 votes

That last bug is so annoying, I actually missed a kill today in one of my games because I Vaulted someone who was in the middle of dashing over a wall and didn't end up on the same side as them (which is supposed to be the normal, intended behavior).

YT Meon1 votes

One more bug I noticed today playing against Jinx. If you are in your ult and Jinx autoattacks using rockets on a target near you (not you as Quinn), if you get hit by the rockets AOE, your ult doesn't interrupt. Which, while beneficial to me as a Quinn player, should get fixed as well.

Drahcir1 votes

upvoted for visibility.

Samflash31 votes

What about skystrike proccing on quinns auto range if you E or try and autoattack as valor.

Garfields Hungry1 votes

The renekton one wasnt a bug any damage you take cancles ur ult and renektons ult dmg got it so you got off valor but nice try other ones are legit

Simply Nora4 votes

The bug is at the first part where ult got cancelled instantly at tower, not the renekton part.

Gwenavere1 votes

[{quoted}](name=Garfields Hungry,realm=NA,application-id=LqLKtMpN,discussion-id=GglofaUu,comment-id=000e,timestamp=2016-07-29T15:15:01.480+0000)

The renekton one wasnt a bug any damage you take cancles ur ult and renektons ult dmg got it so you got off valor but nice try other ones are legit

The bug was when the ult was cancelled before she interacted with Renek, not the second time she fell out of ult. Her previous AA towards the tower glitched her out of ult in that case.

Datomix1 votes

YES! I've had every single one of those things happen to me. Even the first one, except instead, I was stuck on my own team's dead turret after vaulting(on Graves or Ezreal i forgot), and I had to flash over it. But I died anyway after flashing because I took too much shots from the enemy while wondering why I couldn't move.

Cibreca1 votes

Quinn left out of patch notes again. :-|

Valor Bot1 votes

Let's hope they can get around to addressing these bugs soon! I would imagine not since Preseason+Worlds is right around the corner, but I'm trying to be optimistic....

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