[Gameplay] [CLARITY] Mordekaiser Issues

Mordekaiser has a couple clarity issues. Here goes:
- Mace of Spades is a single target spell. In fact, it's an auto-attack modifier with no dot or anything. Even so, it is treated as AOE for the purposes of anything that cares. I understand that theoretically Mordekaiser can hit 3 different targets with this. Unlike every single other AOE in the game, though, the damage isn't divided up like 100% 90% 80%. In fact, the damage is 8%, 23%, 69%. And just because he hits the first ~31% damage, there is no guarantee the last 69% damage will ever see the light of day. This should be a single-target spell, or the tool tip needs to be complicated to add "This spell is treated as AOE for the purpose of stuff"
- Mace of Spades adds an on-hit modifier to Mordekaiser's attacks. It even says "Mordekaiser's next three basic attacks deal bonus magic damage" -- why then, does Sated Devourer shut down with this? If you do not intend for this to work with sated devourer, then you need to put in the tooltip "this skill is kind of busted, so we disabled its use with sated devourer." What makes this even more egregious is that not only does Mace of Spades itself not work with sated devourer, but the entire sated devourer proc is disabled while Mace of Spades is active! That means that even other on-hit items, such as nashor's tooth, wits end, or BotRK will cease to get bonus procs while Mace of Spades is going. This is made even more confusing by the fact that half the time, it will show a sated devourer shadow hit proc animation on every single swing of Mace of Spades.
I guess that is about all I have to say about it. He has some clarity issues and either needs to have the gameplay corrected, or the tooltips should clarify the special exemptions. For example, he should probably be prohibited from purchasing sated devourer if it won't work with his skills.