[GAMEPLAY] attack-move is broken on mordekaiser
If you activate Q, then use attack move, mordekaiser will walk past a target between swings.
For example:
>There is a siege minion in front of you. You activate Q and attack-move further down the lane near the enemy's unguarded turret.
- You attack the siege minion with your first AA
- Then, during your attack cooldown, you walk past the siege minion instead of sticking to it
- If you move too far, you will no longer attack the siege minion and continue walking along your merry way
This gets really irritating, but it isn't game-breaking. You just have to be careful not to depend on attack move as mordekaiser.
another bug that I feel is probably related to this: http://boards.na.leagueoflegends.com/en/c/bug-report/MtrOm4Y1-gameplay-sated-devourer-does-not-work-on-mordekaiser