Eternity Passive Works in URF
Despite URF clearly stating that mana costs are reduced by 100%,
and its upgrades calculate health restoration when using an ability based on its listed mana cost, rather than 0.
Despite URF clearly stating that mana costs are reduced by 100%,
and its upgrades calculate health restoration when using an ability based on its listed mana cost, rather than 0.
Things actually use mana. It's just that your mana doesn't go down. That's why tear items still work, and champs with skills that increase a mana cost per second or something can actually stop working (when the cost becomes greater then your entire mana pool)