Eternity Passive Works in URF
Despite URF clearly stating that mana costs are reduced by 100%,
and its upgrades calculate health restoration when using an ability based on its listed mana cost, rather than 0.
Despite URF clearly stating that mana costs are reduced by 100%,
and its upgrades calculate health restoration when using an ability based on its listed mana cost, rather than 0.
Things actually use mana. It's just that your mana doesn't go down. That's why tear items still work, and champs with skills that increase a mana cost per second or something can actually stop working (when the cost becomes greater then your entire mana pool)
"laughing in mana"
That was changed I read on the LoL wiki. I'm not sure if you can still build up tear stacks, but I did read that abilities just cost no mana all together, but that might have just applied to Swain's case (maybe Kog and Anivia) because it stated his ult no longer turns off if you are in it too long.