Numerous Bugs that I thought were common

gr8artist··1 votes·473 views

So several things have annoyed me for quite some time, and the addition of a few new items has just tipped it over the edge. I've been expecting to see some of these mentioned in patches for the last year or two (the Annie/Xin and Death Recap bugs) but I guess since they're not popular champs they don't get any love.

1st - What's the deal with not being connected to chat? Every time I log in to League, I'm not connected to chat, and have to do so manually. On a good day it connects on the second try, but as often as not I never get connected. That means no player-to-player chat at champion selection, which essentially prevents me from playing ranked or even draft. Hell, since everyone insists on call order for blind pick, I've been stuck in ARAM for about a month. Poro King brought a pleasant reprieve, but come on. I also can't invite/get invited to games when not connected to chat, so yeah. Screw that noise.

2nd - Death recaps are almost never accurate, or make any sense. So many of the abilities aren't accurately depicted, either I have a bunch of missing files somewhere or Riot decided that no one would use the DR anyway and just let it go to hell. Item procs are the worst, like Liandry's and Sunfire, but you can usually look at a player's items to see what's doing that extra 1 or 2% damage. Granted, that's assuming that the DR is even showing you what the damage was from. Get Blitzgrabbed into a teamfight and nuked in less than a second, ok whatever. But it's annoying when the Death Recap shows: Syndra (30%), Melee Minion (1%), and Garen (10%). Could we at least get it to show the characters that did the most damage, rather than what I assume is "most recent." I do not need to know that a melee minion attacked me.

3rd - I haven't tried to buy anything since Rex came out, but my fiance' and I just spent 20 minutes trying to get her account to gift mine the Lumberjack Sion skin. She couldn't buy it, and even when she did I couldn't receive it. I was connected to chat, so I'm guessing the shop is separate for some reason.

4th - Gnar's boomerang goes invisible for a moment when it kills a unit sometimes. I can still see the tracking line for it, so I can catch it without problem, but it's a little annoying and always distracting.

5th - Annie's stun doesn't always proc if you fire a stunning Q (disintegrate) and then unleash a normal W (incinerate? not sure). Since the cone is instantaneous, and the projectile is rather slow, there's a pretty good chance that W will affect people before the Q does. Seems like there's a coding step in the wrong place somewhere, like it checks for a stacked passive when you cast, and then again when the spell deals damage, or something like that. Or it checks when the spell deals damage, but starting a new stack by casting W causes the stun from the old stack (which should be applied to Q) to not proc. I really like Annie, and I'd like to go a game without a stun getting dropped when I'm trying to turn the tide on a skirmish.

6th - Xin does a stupid little stroll when he "dashes" to a unit that's relatively close to him. I do it when I'm jungling sometimes, covering the last step or two with the dash, mostly to deal the AOE damage. But he does this weird thing where he spins the spear, then slides toward the target kinda' slowly, and leaves me with the impression that I could have just walked there nearly as fast. I'm guessing there's a timer for his dash, like it's supposed to take a 1/10 or 1/4 of a second, regardless of the distance between him and his target. Was that foolishness intentional?

Thanks for your time, I hope you have a great day. Also, could we put at least one AP ratio on every champ? It doesn't have to be good, but I'd love to see an AP Garen or AP Talon build. Lichbane and Nashor's ain't cuttin' it.

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