[Gameplay] Garen rapidfirecannon range bug
Technically, this is two bugs in one.
Rapidfire cannon is supposed to ADD range on first attack. SInce it doesnt say "ranged only", presumably thats supposed to apply to melee as well.
Bug #1: it doesnt grant extra range on charged attack for garen
Bug #2: If first attack is charged, and you leave it on autoattack... garen moves CLOSER for the second attack. Like he just lost 50 attack range, and needs to move closer for the second attack. Except he never had the extra range, so he's moving closer than he needs to be.
i've tested this against dummies. With rapidfire cannon, he does the movein. Without, he does not move in.
EDIT: Tested this on darius and saw same behaviour. So apparently, its an all-melee bug?