Game Takes a minimum of 30 seconds to get back to launcher after in game exit.

Cdore·7/31/2019, 10:50:55 PM·1 votes·846 views

Something that has been happening for the past couple of patches. My game will hang after exiting or leaving in game for about 40 seconds or so. During that time, I am unable to touch or do anything, even with borderless or windowed mode. My computer just locks up before it gets back to the client, upon which everything is normal again. I DO NOT have Close Client during game picked.

Here is the exiting process from the logs. I am using a Nvidia 2080.

000034.831| ALWAYS| Scaleform handling game exit request. 000034.838| ALWAYS| Scaleform quit game dialog opened. 000036.022| ALWAYS| Scaleform handling game exit confirmation. 000036.022| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to GAMESTATE_PRE_EXIT for reason OptionsFoundaryCallback: Quit Game Confirmed. 000036.022| ALWAYS| Scaleform quit game dialog closed. 000036.027| ALWAYS| AudioManagerWwise::Finit 000036.083| ALWAYS| CONN| Requesting disconnect (22) 000036.083| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to GAMESTATE_EXIT for reason PreExit Game State is Complete. 000036.083| ALWAYS| Finished Main Loop 000036.084| ALWAYS| FPS Average = 455.875610 000036.084| ALWAYS| FPS Average Minimum = 114.218895 000036.084| ALWAYS| FPS Average Maximum = 18894.789063 000036.084| ALWAYS| FPS Variance = 618.500732 000036.084| ALWAYS| FPS Slow Count = 3 000036.084| ALWAYS| Total Frame Count = 3387 000036.085| ALWAYS| NumFrames = 3347 000036.085| ALWAYS| game.frameCount=3347.000000 000036.085| ALWAYS| game.frame.ave=7.158870 000036.085| ALWAYS| game.frame.stddev=7.176690 000036.085| ALWAYS| game.frame.spikes=10.000000 000036.085| ALWAYS| game.GPU.ave=2.129558 000036.085| ALWAYS| game.GPU.stddev=4.954629 000036.085| ALWAYS| game.GPU.spikes=18.000000 000036.085| ALWAYS| game.Net.ave=0.000313 000036.085| ALWAYS| game.Net.stddev=0.009707 000036.086| ALWAYS| game.Net.spikes=0.000000 000036.086| ALWAYS| game.StallGPU.ave=0.372919 000036.086| ALWAYS| game.StallGPU.stddev=0.600454 000036.086| ALWAYS| game.StallGPU.spikes=3.000000 000036.086| ALWAYS| game.Inp.ave=0.125790 000036.086| ALWAYS| game.Inp.stddev=0.403562 000036.086| ALWAYS| game.Inp.spikes=0.000000 000036.086| ALWAYS| game.rUI.ave=0.249590 000036.086| ALWAYS| game.rUI.stddev=0.386802 000036.086| ALWAYS| game.rUI.spikes=1.000000 000036.086| ALWAYS| game.rAll.ave=0.701587 000036.086| ALWAYS| game.rAll.stddev=2.543472 000036.086| ALWAYS| game.rAll.spikes=3.000000 000036.086| ALWAYS| game.PSim.ave=0.319978 000036.086| ALWAYS| game.PSim.stddev=0.104439 000036.086| ALWAYS| game.PSim.spikes=0.000000 000036.086| ALWAYS| game.PStart.ave=0.154510 000036.086| ALWAYS| game.PStart.stddev=0.520435 000036.086| ALWAYS| game.PStart.spikes=1.000000 000036.086| ALWAYS| game.GW.ave=0.614088 000036.086| ALWAYS| game.GW.stddev=0.081845 000036.086| ALWAYS| game.GW.spikes=0.000000 000036.086| ALWAYS| game.FOW.ave=0.025620 000036.086| ALWAYS| game.FOW.stddev=0.160812 000036.086| ALWAYS| game.FOW.spikes=1.000000 000036.086| ALWAYS| game.rHUD.ave=0.623712 000036.086| ALWAYS| game.rHUD.stddev=0.871779 000036.086| ALWAYS| game.rHUD.spikes=5.000000 000036.109| ALWAYS| Max Memory Allocated = 1150.059MB 000036.113| ALWAYS| LCUChatClientAsync: Shutting down worker thread. 000036.113| ALWAYS| LCUChatClientAsync: Worker thread disconnecting. 000036.114| ALWAYS| LCUChatClientAsync: Worker thread disconnected. 000036.114| ALWAYS| LCUChatClientAsync: Worker thread exiting. 000036.114| ALWAYS| LCUChatClientAsync: Worker thread joined. 000036.486| ALWAYS| Finished Play game 000036.486| ALWAYS| {"messageType":"riot__game_client__connection_info","message_body":"Game exited","exit_code":"EXITCODE_ABANDON"} 000036.501| ALWAYS| r3dRenderLayer::Close() enter 000036.503| ALWAYS| r3dRenderLayer::Close() exit 000036.503| ALWAYS| Destroying the Renderer (1) 000036.504| ALWAYS| FLOW| ALE-8SDFH23F 000036.506| ALWAYS| Bugsplat disabled

1 Comments

Cdore7/31/2019, 11:09:53 PM1 votes

Update: I unchecked Low Spec Mode, and the closing activity goes a bit faster now (ironic I know) but by only 5 seconds shorter. So there's an issue with the process of returning to the client.