So, I finally found my *first* main.
Gnar.
Yes, I know he's new. Yes, I know a lot of people are "calling" nerfs sometime next season. I'm still new to the game, and have spent my journey to 30 so far trying out lots of champs, in every role. Gnar just works for me.
He's my most played champ, with a 62% win rate. I'm happy playing him.
Now, on to how to play him - everyone else seems to roll him full tank, or run AS runes and try to play him half bruiser half ADC with a bunch of attack speed. I build TForce > BotRK > Frozen Mallet > situational tank stuff (assuming I've done well in lane). Am I doing it wrong, and would have more success if I build pure tank? It's just that Gnar is more of a swiss army knife than a tank, so that seems counter productive. I'm honestly looking for feedback. I know doing so on the forums will invite trolls, "low elo" players who "don't know what they're talking about"* and* the players that say that <. But I digress.
Right now I'm running 19/9/0 for masteries. And my rune setup is Flat AD Quints, Flat AD Marks + 1 Crit Rune, Flat HP Seals (Working on replacing scaling health) and MR Per Level Glyphs (might replace with flat MR).
I run flat for the early advantage - and AD instead of AS because early most players won't take harass from Mini Gnar's AA's (they'll either engage and out trade you, or run) - and you rely on your 'rang which will hit harder with more AD. Plus, when you all in, most of your damage will come from your 4 abilities, not your AA's, which are painfully slow that early with or without AS runes.
It's my opinion that, especially with Gnar, if you don't do well in lane, you'll just be an easy target for the rest of the game. So those early bonuses seem to be worth. Please let me know what you think, or what I should work on/tweak/improve.