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M0N3Y's *CLASSIFIED* League Survival Guide

M0N3Y1119··2 votes·1,478 views

_This guide is CLASSIFIED and is only available to the league of Legends community. Some items may be opinion based and are not to be taken to the literal definition. _

Hello my name is M0N3Y1119 and recently I have begun to write down a list of rules and guides that friends and higher elo players have shown me. I felt it would be a good idea to keep it around and show new players but the problem is that it is quite unfinished. Before the guide can be declassified I wanted to add more to it and get the communities feedback. Please feel free to express your opinions on what can be added, edited, or removed.

**INPUT IS WANTED NOTHING IS WRONG UNLESS OTHERWISE PROVEN **

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  1. Never give up, Never surrender.
  2. Do not jump straight in ranked at level 30 a. You will not do good and likely get placed in "elo hell" b. Master at least one champion in each lane before going into a ranked.
  3. After a three ranked losing spree do not do another ranked game for 2 hours a. You can do normals in this time.
  4. If you like late night ranked games STOP PLAYING when you seem to lose grip of yourself. a. If you ask yourself “why did I just do that?”, you lost grip and should stop playing.
  5. Just because you bought a champ/skin, do not play that champion in a ranked game. (unless the skin is for a champ that you know and works with the comp)
  6. PLay safe when behind - more deaths will come because of the first
  7. Chat should be filled with timers and teamwork not toxicity
  8. Stay calm, you will do bad, learn from it and accept it
  9. Identify bad players and learn to play around them a. Learn to identify signs for a bad player and only label them bad after 2+ signs have been noted b. You will learn these signs over time but a few examples include -last picking their favorite hero (or picking into a counter pick) due to a lack of skill or knowledge. -reckless mic/chat spamming. -inability to speak English. -poor map awareness -poor laning phase -slow reaction times
  10. Don’t be greedy with your buffs, they make a difference
  11. Do not rage at feeders.
  12. Lots of kills coupled with even more deaths is counter productive.
  13. Learn to carry yourself your team will not always do it for you.
  14. Know the job of your position and play that job properly (frontline tanks don’t build deathcaps)
  15. Play smart when ahead and smarter when behind.
  16. Wards are not worth dying for.
  17. Teemo is not a champion he is a plague, kill it.

18 Comments

TurquoiseYoshi2 votes

Number 17 is the best and most important one.

dinkaroo1 votes

Wait. Never surrender ever? Or never surrender in ranked?

M0N3Y11191 votes

{quoted}

Wait. Never surrender ever? Or never surrender in ranked?

I personally make that a rule for every game but it can go for only ranked. Just preference I guess.

Elci1 votes

"toxicness" bugs me, change to "toxicity" :)

M0N3Y11191 votes

{quoted}

"toxicness" bugs me, change to "toxicity" :)

That should fix it.

Code1 votes

No such thing as elo hell. I did exactly #2 and went from B2--> B5--> High gold in a season. You will get placed low, however, and if you don't, you'll likely be outclassed and fall anyways.

Edit: Change "don't feed" to "play safe when behind". You can't tell someone "not to feed", that's like saying "stop sucking".

Fed feeders aren't fed? So if you have a 20/15 Katarina, she isn't fed?

Teemo isn't worth focusing.

M0N3Y11191 votes

[{quoted}](name=James BARDen,realm=NA,application-id=WEuoGbmp,discussion-id=xaIb3gEf,comment-id=0003,timestamp=2015-06-04T18:25:59.140+0000)

No such thing as elo hell. I did exactly #2 and went from B2--> B5--> High gold in a season. You will get placed low, however, and if you don't, you'll likely be outclassed and fall anyways.

Edit: Change "don't feed" to "play safe when behind". You can't tell someone "not to feed", that's like saying "stop sucking".

Fed feeders aren't fed? So if you have a 20/15 Katarina, she isn't fed?

Teemo isn't worth focusing.

Like I said some of this is opinion based so rule 2 might not apply to everyone.

"Don't feed" does sound blunt so I changed that.

I think you interpreted rule 12 a bit out of context but at the same time I might not have shown what I meant properly. It means that the 20/15 Kat might be fed but if she doesn't play smart with that lead she is not fed. Fed feeders are not fed. If you have any better idea on how I can word that I would love t know.

And you clearly are a devil worshiper for not wanted to kill teemo. (that was more of a joke rule)

Code1 votes

{quoted}

Like I said some of this is opinion based so rule 2 might not apply to everyone.

"Don't feed" does sound blunt so I changed that.

I think you interpreted rule 12 a bit out of context but at the same time I might not have shown what I meant properly. It means that the 20/15 Kat might be fed but if she doesn't play smart with that lead she is not fed. Fed feeders are not fed. If you have any better idea on how I can word that I would love t know.

And you clearly are a devil worshiper for not wanted to kill teemo. (that was more of a joke rule)

I'm holding on the fact that no elo hell exists. Anyone can get out, it's been proven. If you want to describe "elo hell" as a place where bad players flourish, sure, but my issue is with the word "stuck".

On rule 12, you can both be fed and be a feeder. That was my point. Deaths don't take away gold, and if she's CSing well and just trading 2 for 1 kills a lot, or even 1 for 1's, she may be feeding the enemy but she's also feeding herself. So if you want to call that unproductive instead, something along that line might better illustrate your intention.

And for Teemo? In mid-high elo, I find that whenever I get the teemo, I lose. Whenever I face one, I take away his early advantage by ganking top early and we win. I love playing them, even with the shrooms, because it usually means a win. I just hate them when they're WITH me.

Kazaashi1 votes

[{quoted}](name=James BARDen,realm=NA,application-id=WEuoGbmp,discussion-id=xaIb3gEf,comment-id=000300000000,timestamp=2015-06-05T17:40:23.747+0000)

I'm holding on the fact that no elo hell exists. Anyone can get out, it's been proven. If you want to describe "elo hell" as a place where bad players flourish, sure, but my issue is with the word "stuck".

On rule 12, you can both be fed and be a feeder. That was my point. Deaths don't take away gold, and if she's CSing well and just trading 2 for 1 kills a lot, or even 1 for 1's, she may be feeding the enemy but she's also feeding herself. So if you want to call that unproductive instead, something along that line might better illustrate your intention.

And for Teemo? In mid-high elo, I find that whenever I get the teemo, I lose. Whenever I face one, I take away his early advantage by ganking top early and we win. I love playing them, even with the shrooms, because it usually means a win. I just hate them when they're WITH me.

Going 20/20/## doesn't help your team out as much as you might think. Sure you have 20 kils, but so does the other team, and if they spread them out among the whole team, they will be in a better position to win teamfights.

Food for thought:

a 5/0/0 Akali with 90 CS at 15 mins is worth just as much as a 0/0/0 Vlad with 150 CS at 15 mins.

Code1 votes

{quoted}

Going 20/20/## doesn't help your team out as much as you might think. Sure you have 20 kils, but so does the other team, and if they spread them out among the whole team, they will be in a better position to win teamfights.

Food for thought:

a 5/0/0 Akali with 90 CS at 15 mins is worth just as much as a 0/0/0 Vlad with 150 CS at 15 mins.

We're assuming that players are of equal skill level, and less deaths generally means more CS. So if an Akali is 5/0, I'd assume 2-3 kills were from her laner, allowing free farm. She could miss on some roams, though. The Vlad could be losing/winning/tying lane, but either way his farm is not free unless the skill level is a big gap or he counters the enemy hard.

Obviously going 20/20 (1kda) is bad, I personally average 3-4 deaths on my champs with 6-9 kills and 11+ assists, so I know the importance of maintaining a high kda in regards to keeping enemies weak and your team stronger. However if you're a katarina and you've fed 15 kills to a Leona, and 5 to a Moakai, then your 20 kills by far outweighs 20 deaths. Context is important, and your kills could each be assisted and therefore have that extra gold gained whereas your deaths easily could be pick offs after fights or turret deaths etc.

Kazaashi1 votes

[{quoted}](name=James BARDen,realm=NA,application-id=WEuoGbmp,discussion-id=xaIb3gEf,comment-id=00030000000000000000,timestamp=2015-06-05T18:50:43.786+0000)

We're assuming that players are of equal skill level, and less deaths generally means more CS. So if an Akali is 5/0, I'd assume 2-3 kills were from her laner, allowing free farm. She could miss on some roams, though. The Vlad could be losing/winning/tying lane, but either way his farm is not free unless the skill level is a big gap or he counters the enemy hard.

My statement was mostly a fact to illustrate a way of thinking.

Minion GV at 15 mins or 900 seconds:

Melee: 19.8 + [.2 * (900/90)] = 21.8

Caster: 16.8 + [.2 * (900/90)] = 18.8

Seige: 39.8 + [.5 * (900/90)] = 45 There are 4 waves of super minions at 15 mins.

This makes the Akali worth: 5 kills + 90cs = 1500 + [937 + 808.4 + 180] = 3425

and the Vlad worth: 150 CS = 1591.4 + 1372.4 + 180 = 3143.8

That gives Akali a 280 gold advantage and that was probably spent on wards and potions to match Vald's sustain, not core items.

Lets apply these stats to a hypothetical game:

Akali and Vald are match up in Mid. Vlad's jungler feeds the Akali 2 early kills from some failed ganks. Toxic people would start raging at their jungler but the Vlad knuckles down and focues' on CSing. As soon as Akali hits level 6, she backs, roams down bot, and ends up counter-ganking your jungler, picking up 3 kills. Because the Vlad missed the roam, he stayed in lane and pushed Akali's tower hardcore, heavily damaging it and possibly destroying it. Most people would see this game as a lost cause, being down 0-5 in kills, and start raging, blaming the jungler, supp, or ADC. Some people would just AFK and spam surrender votes. A smart player just focuses on CSing and leading his team to take objectives.

Obviously going 20/20 (1kda) is bad, I personally average 3-4 deaths on my champs with 6-9 kills and 11+ assists, so I know the importance of maintaining a high kda in regards to keeping enemies weak and your team stronger. However if you're a katarina and you've fed 15 kills to a Leona, and 5 to a Moakai, then your 20 kills by far outweighs 20 deaths. Context is important, and your kills could each be assisted and therefore have that extra gold gained whereas your deaths easily could be pick offs after fights or turret deaths etc.

I feel like a 15 kill Leona would destroy a Katarina, but I can see your point. :P

M0N3Y11191 votes

{quoted}

Minion GV at 15 mins or 900 seconds:

Melee: 19.8 + [.2 * (900/90)] = 21.8

Caster: 16.8 + [.2 * (900/90)] = 18.8

Seige: 39.8 + [.5 * (900/90)] = 45 There are 4 waves of super minions at 15 mins.

This makes the Akali worth: 5 kills + 90cs = 1500 + [937 + 808.4 + 180] = 3425

and the Vlad worth: 150 CS = 1591.4 + 1372.4 + 180 = 3143.8

Did you do that math yourself or is that some mad copy paste skills.

Kazaashi2 votes

{quoted}

Did you do that math yourself or is that some mad copy paste skills.

Did the math in Notepad, so both. :P

Code1 votes

{quoted}

My statement was mostly a fact to illustrate a way of thinking.

Minion GV at 15 mins or 900 seconds:

Melee: 19.8 + [.2 * (900/90)] = 21.8

Caster: 16.8 + [.2 * (900/90)] = 18.8

Seige: 39.8 + [.5 * (900/90)] = 45 There are 4 waves of super minions at 15 mins.

This makes the Akali worth: 5 kills + 90cs = 1500 + [937 + 808.4 + 180] = 3425

and the Vlad worth: 150 CS = 1591.4 + 1372.4 + 180 = 3143.8

That gives Akali a 280 gold advantage and that was probably spent on wards and potions to match Vald's sustain, not core items.

Lets apply these stats to a hypothetical game:

Akali and Vald are match up in Mid. Vlad's jungler feeds the Akali 2 early kills from some failed ganks. Toxic people would start raging at their jungler but the Vlad knuckles down and focues' on CSing. As soon as Akali hits level 6, she backs, roams down bot, and ends up counter-ganking your jungler, picking up 3 kills. Because the Vlad missed the roam, he stayed in lane and pushed Akali's tower hardcore, heavily damaging it and possibly destroying it. Most people would see this game as a lost cause, being down 0-5 in kills, and start raging, blaming the jungler, supp, or ADC. Some people would just AFK and spam surrender votes. A smart player just focuses on CSing and leading his team to take objectives.

I feel like a 15 kill Leona would destroy a Katarina, but I can see your point. :P

Thing is, those kills have a value outside the gold value itself. Even if we're assuming no kills are shutdown, you have to factor in the assist pool gold that comes with it, the potential objectives that WILL be taken at a higher elo, and the loss of CS. This game isn't TDM, but kills matter in a multitude of ways. If Akali's team just sucks at CSing and can't force feed the enemy turret some CS, then of course Vlad's can be in the game still. It's just unlikely.

Kazaashi1 votes

[{quoted}](name=James BARDen,realm=NA,application-id=WEuoGbmp,discussion-id=xaIb3gEf,comment-id=0003000000000000000000000001,timestamp=2015-06-06T00:30:53.856+0000)

Thing is, those kills have a value outside the gold value itself. Even if we're assuming no kills are shutdown, you have to factor in the assist pool gold that comes with it, the potential objectives that WILL be taken at a higher elo, and the loss of CS. This game isn't TDM, but kills matter in a multitude of ways. If Akali's team just sucks at CSing and can't force feed the enemy turret some CS, then of course Vlad's can be in the game still. It's just unlikely.

The point was that despite the "advangage" Akali has, if the Vlad's team just works together and focuses on farming, the Akali doesn't actually have an advantage. Also, If the Vlad can get 150 CS at 15 mins every game, in the games where his opponent doesn't get fed off other lanes, he will be that much more ahead. You can get 150 CS at 15 mins in pretty much every single game because minions always spawn. Kills are not so easy to get every game.

M0N3Y11191 votes

[{quoted}](name=James BARDen,realm=NA,application-id=WEuoGbmp,discussion-id=xaIb3gEf,comment-id=00030000000000000000,timestamp=2015-06-05T18:50:43.786+0000)

We're assuming that players are of equal skill level, and less deaths generally means more CS. So if an Akali is 5/0, I'd assume 2-3 kills were from her laner, allowing free farm. She could miss on some roams, though. The Vlad could be losing/winning/tying lane, but either way his farm is not free unless the skill level is a big gap or he counters the enemy hard.

Obviously going 20/20 (1kda) is bad, I personally average 3-4 deaths on my champs with 6-9 kills and 11+ assists, so I know the importance of maintaining a high kda in regards to keeping enemies weak and your team stronger. However if you're a katarina and you've fed 15 kills to a Leona, and 5 to a Moakai, then your 20 kills by far outweighs 20 deaths. Context is important, and your kills could each be assisted and therefore have that extra gold gained whereas your deaths easily could be pick offs after fights or turret deaths etc.

So regardless we can come to the conclusion that this rule is a bit confusing and situational. Can we reword it some way that it makes sense and still keep the original context of "If your fed and play bad, your not fed" because that is really what I am trying to state.

I see what you mean by the word "stuck" in rule two and I agree with you so i changed that to placed. I also added quotations around "elo hell" to instead describe the area and not name it.

Code1 votes

{quoted}

So regardless we can come to the conclusion that this rule is a bit confusing and situational. Can we reword it some way that it makes sense and still keep the original context of "If your fed and play bad, your not fed" because that is really what I am trying to state.

I see what you mean by the word "stuck" in rule two and I agree with you so i changed that to placed. I also added quotations around "elo hell" to instead describe the area and not name it.

"Getting a lot of kills coupled with a multitude of deaths is counterproductive to the success of the team, and does not constitute "carrying"."

M0N3Y11191 votes

[{quoted}](name=James BARDen,realm=NA,application-id=WEuoGbmp,discussion-id=xaIb3gEf,comment-id=0003000000000000000000010000,timestamp=2015-06-06T00:31:46.857+0000)

"Getting a lot of kills coupled with a multitude of deaths is counterproductive to the success of the team, and does not constitute "carrying"."

I dumbed it down to "Lots of kills coupled with even more deaths is counter productive."

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