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Bard is hard

Shovelpusher··2 votes·2,831 views

Give me some tips for bard, haf a losing streak with him. :(

9 Comments

Vicvictorw3 votes

Play a different support that doesn't completely rely on teammates to excel.

That's about it.

Shovelpusher1 votes

Wow, same tip as my friend, well he expressed it by saying bard sucks.

Turn 7 Lethal2 votes

Play a champion that is not garbage

Shovelpusher1 votes

Oh god it's you!

Jamatrix6662 votes

Bard is standing in a tough spot in terms of viability. Like someone mentioned it, he rellies on the complete cooperation of your team mates (communication, follow up, synchronization, etc.).

Also, from his passive to his 4 abilities, everything about Bard have downsides/weaknesses that are not so hard to counter by the enemy.

That being said, for sure he has the potential to be very beneficial to his team, I recently won 3 games with him where I had a lot of assists. It's just gonna require you much more cooperation with your team mates and practice. If there is anything specific you wanted to ask, you can do, I will answer with the (limited) knowledge I have and it will be my pleasure to help.

Shovelpusher1 votes

I have three major problems with him:

  1. Best usage of ult.
  2. Best usage of magical journey.
  3. Laning and roaming phase like at what time should i roam cause bard is a roaming support.
Jamatrix6662 votes

Usage of his ult:

  • You can use it to catch an enemy who is out of position. When you intend to do so, don't forget to ping the enemy a little bit before, this way your team is going to know you're making a play. Make sure your team mates are ready for the follow up otherwise it will be a wasted ult since you're likely not enough to kill the enemy by your own. While the enemy is on the stasis for 2.5 seconds, get closer and move to the best spot to land your stun. Don't forget you can also use your W to speed up yourself or a team mate in case you or your ally needs some movement speed to catch up.
  • If you are about to team fight or you are already doing (let's say a 5 vs 5), you can try to land your ult on the back line of the enemy team, let's say you land it on 3 people in the back of the team, this will make a tough 5 vs 5 become an easy 5 vs 2 for 2.5 seconds, this is a huge advantage.
  • If one of your team mate is low life, you can use it on him to protect him from imminent treats (Gankplank, Ziggs, Karthus, Katharina, a turret focusing an ally, etc.)
  • If you get caught roaming for a chimes, please don't use your ult on yourself since it won't make you survive, it will just delay your death by 2.5 seconds so that is not worth at all.

Usage of Magical Journey:

  • Place it behind your team for a quick escape if the team fight gets sour.
  • If an enemy tries to escape through the jungle, a well placed Magical Journey can allow you to catch him up by surprise.
  • If the exit is warded, use it for a surprise attack with your team mate. Make sure they will follow you tho. Never go in alone.

Nice moments to roam for chimes: When you know the enemy jungler is not close. When your ADC is backing since you guys pushed. If you get a kill bot lane and you have enough mana and HP left, it might be a good idea to get your chimes on your way mid and gank for your mid laner. Just remember to tell your ADC EVERYTIME you leave for a chime. He's gonna play much more defensively and will prevent him getting 2 vs 1.

Peel Your ADC2 votes

Pick another champ that is actually not a pain in the ass for your team to play around.

Unlucky Number71 votes

ult is more useful in a team fight if u aim it at their backline at the start of the fight so u can kill their frontline. everytime i've seen bard try to use it to save someone it failed miserably, but if u can use it to take half their team out of the fight for 2.5 seconds it's huge.

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