yasuo diana orianna jarvan varus
I've started thinking about wombo combo team comps recently and came up with this one:
Orianna mid or support :situationally appropriate build (damage or teamfighting): used for r knockup, sheild and zoning. I recommend http://www.mobafire.com/league-of-legends/build/support-orianna-basics-command-support-411258 or http://www.mobafire.com/league-of-legends/build/season-5-quot-make-the-ticking-stop-quot-187308
Diana jungle mid or top :AP build: used for ball delivery with q-w-r-e combo and wave clear. I recommend http://www.mobafire.com/league-of-legends/build/s5-diana-mooning-the-jungle-patch-5-11-412334 or http://www.mobafire.com/league-of-legends/build/diana-s5-moonlight-assassin-mid-ap-carry-jungle-a-359626
yasuo mid or top :team-fight or damage build: used for r suspension damage and wave clear. I recommend one of redmercy or trinimmortal's builds depending on how ballsy you want to be.
Jarvan IV top jungle or support :focus on cdr tank build: used for e-q-r-w containment durring-after yasuo r and shield/slow. I recommend top: http://www.mobafire.com/league-of-legends/build/jarvan-iv-top-jungle-how-to-wreck-havoc-in-s5-239627 , support: http://www.mobafire.com/league-of-legends/build/jarvan-support-the-examplar-king-being-updated-350250 or a cinderhulk build
Varus ADC :general adc build with bonus points for cdr: used to lock down targets after yasuo r and jarvan r so diana, yasuo and he can melt face on the trapped enemies also wave clear and poke. I recommend http://www.mobafire.com/league-of-legends/build/caster-ad-varus-mid-guide-piercing-damage-427506 or http://www.mobafire.com/league-of-legends/build/varus-396980
in this team I wanted to find an interesting way to ensure the maximum usage of the different champions abilities and cover as many bases I could in terms of wave clear/burst (Ie. diana), teamfighting (ie. jarvan), poke (ie. varus), zoning (ie. orianna) and sustained burst (ie. yasuo)
it likely won't be able to be picked in ranked if the enemy team sees where this is going, but team builder can solve that issue most of the time in normals. this composition does depend on all of the pieces falling in line in an order representing: diana q>enemy, ori sheild>diana, diana activate w-r>enemy, diana activate e, oriana r, yasuo activate r, jarvan activates r around enemy team, varus ults at the mass of enemies, oriana and varus keep distance while dishing out damage while yasuo jarvan and diana brawl and pick off the few remaining.
the position of each champion is quite flexible with the exception of varus and maybe yasuo (you could put yasuo in bot lane and varus in mid, but why). top lane open for yasuo diana and jarvan, jungle open for jarvan and diana, mid open for just about anyone except maybe javan or varus, support open for jarvan or orianna and adc open for varus and maybe yasuo.
let me know if there are any build suggestions you can think of or any counters (the few I can think of are kayle, sivir, morgana, nocturne and fiora due to spell shields [that gives me a team comp idea for a semi-squishy deny team comp]) as I'm sure there are a few I haven't thought up.
tl;dr: wombo:
qwhish boom wwhoosh
e"protect"click
rbam ewhoosh
rwheerrooo boom
r"Sorye ge ton!"
eshink qshing r "demacia"
rwhraaaaah, + auto attacks = "ACE!" ?
to see more of my work: http://boards.na.leagueoflegends.com/en/c/fancreations/h5i4wezP-a-growing-list-of-works