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yasuo diana orianna jarvan varus

Toa Innodence··1 votes·2,719 views

I've started thinking about wombo combo team comps recently and came up with this one:

Orianna Orianna mid or support :situationally appropriate build (damage or teamfighting): used for r knockup, sheild and zoning. I recommend http://www.mobafire.com/league-of-legends/build/support-orianna-basics-command-support-411258 or http://www.mobafire.com/league-of-legends/build/season-5-quot-make-the-ticking-stop-quot-187308

Diana Diana jungle mid or top :AP build: used for ball delivery with q-w-r-e combo and wave clear. I recommend http://www.mobafire.com/league-of-legends/build/s5-diana-mooning-the-jungle-patch-5-11-412334 or http://www.mobafire.com/league-of-legends/build/diana-s5-moonlight-assassin-mid-ap-carry-jungle-a-359626

Yasuo yasuo mid or top :team-fight or damage build: used for r suspension damage and wave clear. I recommend one of redmercy or trinimmortal's builds depending on how ballsy you want to be.

JarvanIV Jarvan IV top jungle or support :focus on cdr tank build: used for e-q-r-w containment durring-after yasuo r and shield/slow. I recommend top: http://www.mobafire.com/league-of-legends/build/jarvan-iv-top-jungle-how-to-wreck-havoc-in-s5-239627 , support: http://www.mobafire.com/league-of-legends/build/jarvan-support-the-examplar-king-being-updated-350250 or a cinderhulk build

Varus Varus ADC :general adc build with bonus points for cdr: used to lock down targets after yasuo r and jarvan r so diana, yasuo and he can melt face on the trapped enemies also wave clear and poke. I recommend http://www.mobafire.com/league-of-legends/build/caster-ad-varus-mid-guide-piercing-damage-427506 or http://www.mobafire.com/league-of-legends/build/varus-396980

in this team I wanted to find an interesting way to ensure the maximum usage of the different champions abilities and cover as many bases I could in terms of wave clear/burst (Ie. diana), teamfighting (ie. jarvan), poke (ie. varus), zoning (ie. orianna) and sustained burst (ie. yasuo)

it likely won't be able to be picked in ranked if the enemy team sees where this is going, but team builder can solve that issue most of the time in normals. this composition does depend on all of the pieces falling in line in an order representing: diana q>enemy, ori sheild>diana, diana activate w-r>enemy, diana activate e, oriana r, yasuo activate r, jarvan activates r around enemy team, varus ults at the mass of enemies, oriana and varus keep distance while dishing out damage while yasuo jarvan and diana brawl and pick off the few remaining.

the position of each champion is quite flexible with the exception of varus and maybe yasuo (you could put yasuo in bot lane and varus in mid, but why). top lane open for yasuo diana and jarvan, jungle open for jarvan and diana, mid open for just about anyone except maybe javan or varus, support open for jarvan or orianna and adc open for varus and maybe yasuo.

let me know if there are any build suggestions you can think of or any counters (the few I can think of are kayle, sivir, morgana, nocturne and fiora due to spell shields [that gives me a team comp idea for a semi-squishy deny team comp]) as I'm sure there are a few I haven't thought up.

tl;dr: wombo: Diana qwhish boom wwhoosh Orianna e"protect"click Diana rbam ewhoosh Orianna rwheerrooo boom Yasuo r"Sorye ge ton!" JarvanIV eshink qshing r "demacia" Varus rwhraaaaah, + auto attacks = "ACE!" ?

to see more of my work: http://boards.na.leagueoflegends.com/en/c/fancreations/h5i4wezP-a-growing-list-of-works

15 Comments

Environmentalist1 votes

You'd have to assume they can catch all 5 enemies

Toa Innodence1 votes

that is very true if you desire an ace. but you don't believe it truly need to rely on team fighting with this team: see poke, siege, dive and wave clear potential. but it adds control over objectives like dragon and baron by forcing fights that the team wants all the while outputting a sizable amount of damage.

OperationDEEZ11 votes

Yasuo, Yasuo, Yasuo, Yasuo and Yasuo.

Toa Innodence1 votes

setup: what are you getting at with this operation? punchline: deez nutz!

yasuo is pretty crucial to this composition it's true, but they all somewhat rely on each other.

yasuo relies on ori and j4 for additional knockups. oriana relies on the mobil champions j4 diana and yasuo to get her ball in. diana relies on yasuo and j4's followup as well as varus to make the end of the team fight easier to make picks. j4 relies on his team to bring sufficient damage. and varus relies on all the combined efforts to engage and keep the enemy team occupied for a long time.

the chain of command doesn't completely fall apart in it's individual damage utility and sustain. I'm attempting to make a team fight comp that is both powerful together and powerful when fragmented or missing an ingredient such as yasuo: in which the yasuo ult would be skipped over to the jarvan ult to keep them together and occupied. followed by varus.

Toa Innodence1 votes

additionally, this is meant for outside of one for all. something you can use year round granted no one is disabled or significantly reworked.

Peakes1 votes

You just need Orianna and Yasuo to pull of the combo. J4 and Diana make it a bit easier to set up Orianna's ult and simply there for icing on the cake. Varus is just kinda there and his ult is useless after Ori/Yas/Diana/J4 ult, to be honest. Might as well just make it a Kalista instead.

Toa Innodence1 votes

I can see that. thanks for the input. with kalista it would also allow a j4 support to ult in then get out for free and peel for the back line while the melee go ham. I guess it has some moving parts to it. my objective with this team was to cover their weaknesses out of team fight as well has ensure no enemy got out of a well initiated team fight, but with kalista e and runaans it may be quicker and have even more objective control for baron and dragon.

edit: It would however force yasuo in top lane only, reducing the flexibility of the group as a drawback.

Peakes1 votes

Now, are we assuming this is late game? Because, a J4 and ori ult would delete squishies easily. I play with malphites top and I go orianna mid, our ults together will easily kill anyone late game. If you really want to wombo (3 ult string) though, this would be fine

Yasuo/Malphite J4/Diana/Amumu Orianna Kalista Alistar

This would be fitting and sets up a nice combo. Kalista Ult, Alistar knock up, Yasuo ult/Orianna ult (either or can be first), and jungler to secure any other kills or be the initiator rather than Kalista.

Toa Innodence1 votes

the issue I wanted to address was making sure that there was a combo that could be made with any combination of two or with even missing one individual while also being able to create a great spectacle when all of them were in the same place at the same time with everything up, I think i focused in a little too hard on that idea, I'll try to keep that in mind for future wombos. thanks for your input I'll see what I can appropriate/cook up to satisfy those issues.

AyRe CoNteMpT1 votes

even tho the idea of a wombo-combo might be fun, its actually not viable at all to think that way strategically.

Toa Innodence1 votes

that's reasonable to say.

it is fun though having all the parts come together to make something awesome.

AlphaKappaPika1 votes

MALPHITEEEEEEE instead of j4

Toa Innodence1 votes

hmm. that could potentially work, but I feel the knock up aoe from ori would be enough, and diana is still more optimal delivery for the ball with her e. I'm attempting to make a wombo team that happens to have yasuo, not one that relies on yasuo for every teamfight. without yasuo, if the knockups were to end, then the enemy team's survivors would just be able to walk away. aditionally, j4's knock up is more frequent and the ult adds significant utility of forcing teamfights to take place in their turf with those who can dash out and chase flashes without burning their own. I do see the value of malph in certain situations, but I'd argue that j4's versatility among all lanes and the jungle and peeling outscales malphite's single distruction.

tl;dr: if you wanted to focus more on single target slow and debufing enemies attack instead of defense, you could probably wreck face as malphite in place of j4.

BluePolarizer1 votes

the problem is everyone on this team needs gold and there isn't enough gold for 5 carries or semicarries.

Ideally, only 2 ppl on your team need gold: the ADC (#1) and mid (#2). Everyone else should be able to be good with a sightstone + boots or randuins + boots.

Toa Innodence1 votes

okay you make a good point.

I think I would solve this issue by focusing j4 as a utility tank, oriana as a utility/zone/poke, and diana as mainly a delivery utility/off-tank.

do you think that would be sufficient?

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