Her general combo is E + Q because E makes the target take more damage from Ahri.
They removed that 9 months ago. And she has 330 movespeed. Its 335 if you get the Fleet of Foot mastery.
Ahri is a generalist midlaner who can play into most any lane and a pick based champion who spikes midgame. She excels in skirmishes and is an alright APC for her team late game. Her laning is about Q harass and avoiding all ins, while gaining kill pressure after level 6. Her midgame is about vision control, roaming, and making picks and ganks with charm and mobility. Her late game is DPSing with her spell combos while using mobility to defend herself.
Ahri pretty much always builds
, as well as 4 of these items :
. Most commonly, she will get
first against dangerous AP opponents (like the malz you faced),
against dangerous AD, and
if she's winning and can snowball.
can be put off for 2nd item so long as you have 2x
, but sometimes she gets it first anyway.
Most important thing to learn about Ahri is when its safe to close the distance with an opponent and go for a kill. Done improperly, you will waste your ult at best and die at worst. Done well, she becomes a dangerous opponent whose hard to hit back, as she can control when she engages. Her worst enemies are targetted burst and CC, against which she can only rely on building
and
.