Tell me how I lost, looking for criticism
I have no idea how I could have lost this, other than I couldnt get my team to group and push to win. We had this game in the bag.
I have no idea how I could have lost this, other than I couldnt get my team to group and push to win. We had this game in the bag.
Looks like the enemy team killed your nexus, you should try to stop them from doing that as the team that kills the opposing nexus usually wins, hope this helps.
You let the game to go 50 minutes.
Also you bought 2 IE's and sold your stattik shiv? WHY. if you wanted higher Crit chance you should have just gotten a phantom dancer.
There is practically 0 reason to have two IE's, especially when you're selling Statik Shiv in order to make room for it. The unique passive doesn't stack, and the shiv is going to help you put out more damage in a team fight than the +80 AD will.
You guys got way out comp'd. If all I could see was a picture of the loading screen, I would have guess they would win. Morge is really the only one on your team that brings a lot to team fights, Annie does the same thing better though.
Cait>Varus Annie>Morge GP>Udyr Raka >Blitz Rengoo > Yi
You guys probably probably had a skill advantage on them but did not force objectives enough. Over time they got enough gold to make the sheer strength of their comp kick in and it was GG from then on.
Item builds and team composition aside, the main thing I noticed is that you and your teammates died a lot. Nobody, especially an ADC, should have over ten deaths in a single game except in the most unusual circumstances. Every time you die, you give your opponents an opportunity to challenge an objective without you present to defend it. If you are an ADC, your death severely limits your team's ability to contest objectives and teamfight until you are alive again. As an ADC, you should focus on keeping your death count minimized. It should ideally be zero or one, but five is a reasonable target cap if you need to practice staying alive.
As for this particular game, it looks like your team split up while being pushed by the enemy team, giving you two inhibitors but making the pushers easy targets to pick off. This let your opponents outnumber you and easily push you down. Careful warding before the split push could have helped save your teammates (I note you placed the most wards on your team and commend you for it), but it is more likely that they should have simply not been split pushing or should have attempted to push to the nexus rather than pull out to safety. I also note that your split-pushers let themselves be picked off one-by-one, rather than fighting in a group, which would have given them the advantage.
This game seems to have been lost simply due to poor strategy and coordination (not to mention both teams' apparent love of looking at gray screens). You lost your slight gold advantage after losing a teamfight at Dragon (32 minutes), which suggests that you either challenged a Dragon attempt with insufficient numbers (note that your opponents have two global ultimates), attempted Dragon without sufficient defensive ward coverage, or simply fought poorly. Given both teams' composition, it seems that your opponents would have an edge in teamfights (lots of AOE damage, Tibbers stun, AOE silence) but would be vulnerable to split pushing (Udyr and Yi) and to picks (Blitzcrank, Morgana), so your game-long strategy should have been more focused on picking off individuals to gain a numbers advantage before objectives, pressuring multiple lanes to split the enemy team before objectives (and warding so split-pushers do not get picked off), and avoiding teamfights whenever possible. When the enemy team was pushing as a unit, Morgana, Blitz, and Varus should be able to stall long enough for Yi and Udyr to create pressure in a side lane and stop the push.
As a general rule of thumb: Ward more, chase less, and focus on objectives rather than kills. Objectives win games, not kills. Killing an enemy grants you gold and experience and denies it to the dead opponent, but the most important reason to kill an enemy is that it makes it more difficult for your opponents to defend objectives. As fighting is innately risky, you should not seek fights unless you have an objective in mind or if a quick, easy kill presents itself as an opportunity in a well-warded area. In general, you should not waste time on chasing an enemy unless you know for certain that other opponents cannot be in the area your target is fleeing into. Chasing is time consuming and quite risky if you do not have clear vision of all living opponents, so you would be better off scaring them away and focusing on setting up an objective.
lolecho.com is a pretty useful tool for reviewing your position and actions throughout a game: http://lolecho.com/?na:1745588740
Ok, you were ahead but I can see two big mistakes:
One you managed to take the fourth dragon from them, but they wiped you for it. That gave them the advantage back.
Then almost the same at Baron: you manage to take the wyrm, but die right after, that got them way ahead and also gave them time to damage your base.
http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1746531838/39203705?tab=overview
And this is how to carry a game and end it quick :D
wow damn that was a close game, anyways what i see here is that you guys just got hard out pushed. it sucks when that happens but it does
vision I see being 1 problem consider u placed more wards then any of ur teammate that tells me support isn't doing her job. her 5 wards vs 21 of theirs . 2 match up blitz pretty useless and not the greatest combo with varus. too easy for raka and cait out trade dmg. the rest of ur team comp seems a little all over the place. no decent peelers nor any strong pokes. u got the 2 atk speed brusiers but those 2 need heavy zoning. morg negate cc but cant do a whole alot against ad dmg especially burst assassins.
wards on the part of most of your teammates,
the double
doesn't make sense,
or
to replace one would have been better,
also a bunch of deaths around the dragon pit,
Udyr didnt farm,
but ultimitly i think it came down to the 39:00 baron throw, you guys took baron but they aced you shortly thereafter. Braon buffs the minions around your champions it doesn't buff your champions direclty (as much as it used to).
Cheers!
I see a couple of things.
First, and one that a lot of people miss is the A part of KDA. It looks like your team had 63 kills, but only 63 assists. So many of your kills were solo or in minor skirmishes where only part of the team was present.
The other team only had 59 kills, but 89 assists. This suggests that they got a lot of kills late game in large teamfights, when the cooldowns are longer and a dead teammate hurts a lot more. Also that they were likely winning the major teamfights, so you couldn't push their nexus.
Second, as another person said WARDS. This is huge. Knowing where the other team is and isn't means you can secure objectives safely, avoid ganks, and in general avoid any skirmish you don't want to fight. When you have wards out and can see all 5 members of the other team you know when to tell everyone to recall because the other team is about to push an inhibitor so you don't stream in 1 by 1 and get crushed. You also can send people out to split push, grab buffs or just farm to get more gold.
Third, FARM! At the end of the match your team was down 9K gold. The other team had 3 people over 20K gold and 4 above 18K. Your team only has 2 above 17.2K. That meant that the other team had a lot more completed builds and was probably why they wiped out your entire team right after your first baron kill and were able to push into your base even after your second baron kill. It looks like your Morgana and Master Yi tried to take the base, but after they got 2 inhibitors the other teams Gangplank killed both while the other teams minions were pushing your nexus turrets.
Last as others said, your team comp did not work. the other teams Gangplank destroyed your Udyr. And their Annie beat Morgana. You didn't have any good AOE CC, nor anyone who could peel Annie or Gangplank out of the fight to allow you to focus them. And once you feel behind you had a Master Yi who went 10/17/11 against a good Rengar.
Its clear you tried to carry the team, but the other team appears to have had a bit more cooperation and held the upper hand thanks to better vision control of the map.
Yi threw the game I believe.
With his build, he can't jump on the ADC and kill them because Cait or GP can just 1 shot him with a crit. It doesn't matter how good you scale with AD if you get 1 shot and can deal none of that damage.
In a serious note, even though i think Tin Tarantino's comment is hilarious!!! Even though you were getting lots of champion kills, you had a small gold lead from 14-30 minutes, but it was only about 2k. You or "your team" focusing on you as you cant control your randoms, did not very much with your lead and allowed an obviously losing team 15 minutes to farm up and and try to make a play. I cant say very much just with a graph i really need to see the game, but typically when a game looks like this and you have a bunch of kills, especially early, a loss is rooted in tunnel vision on killing champions rather than taking objectives and farming. between around 14 minutes and 25 minutes you started up 8 kills a dragon and a tower and with that much of an advantage you lost 2 dragons and a tower.
Point number 2: you lost the vision game pretty hard. the adc should never out ward the blitzcrank support. in fact you as varus purchased more wards than any other member... so yeah...wards win games.
Good points people. and I think it's sad that I out warded my team, it's crazy.
Unique passive
I didnt see anyone mention the fact that your team wasted the time to get baron, TWICE, instead of immediately going for objectives. I'll argue that dragon is or nearly is equal to objectives, atm. but Baron really isnt worth the trouble anymore. Buying elixirs at the end was smart, I dont see many people do that, myself included.
Same way Elements did.
you guys lost a late game team fight. Number 1 way to throw a game.
There are a bunch of reasons, but these arnt completely factual because I would have to see the match in order to see exactly what went wrong( probably your team split up or got caught out and died 1 by 1) First off the enemy team was destroying your team in gold income towards the late game for some reason Second the enemy team has some beoken champs that can turn the tide of battle in an instant, specifically Annie because her I Know Right if used correctly can delete you and squishes Also it's important to note that by this time everyone was at full build so kills don't really matter and it comes down to champion strengths Carts is a weak adc and he had no real escape in battles Imo it comes down to Annie and her ability to delete your entire team in one second Also you should have got QSS instead of another trig orcs because of Annie stun, but it still wouldn't help cause Annie could delete you I might be wrong about Al of this though Hope this helps a bit
What was udyr doing all game? If he was splitpushing he would have more gold and probably some towers, if he was teamfighting he would have more participation...
Anyway you started throwing teamfights pretty hard, thats probably why