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Basic Rune Pages Suggestions

DeltaDmann··1 votes·11,493 views

I was wondering what the best general setup for rune pages are if i only have the starting two. Should it be an AD and AP page? I'm looking for suggestions.

10 Comments

RiotPhreak5 votes

I actually made a video on that topic: https://www.youtube.com/watch?v=RjTkqqx1kqs

Hope this helps!

ArcticSirius1 votes

Phreak (or anyone reading this), on who would you recommend Mgc/per lvl glyphs? Right now that's my main go to for blues as I'm running tight on ip atm

Rootworth1 votes

Do you mean Magic Resist per Level Glyphs?

I run those on supports; and maybe top lane if I'm going against an AD top laner.

Teridax681 votes

I generally run MR/lvl glyphs as default when jungling. The general lack of magic damage in the jungle, and the jungler's low overall vulnerability to magic damage at the start of the game (this doesn't always apply if you're afraid of getting counterjungled by an AP champion) mean you will get more out of those glyphs than flat MR by the time it really matters. On occasion, if you're playing against an AD laner, or a lane with very little magic damage, scaling magic resistance will also provide a bigger bonus by the time teamfights happen without hindering your survival early on.

DeltaDmann1 votes

Thanks, helped a lot. Love the casting btw.

WalkingInACircle2 votes

Pretty much.

Flat armor seals, Flat/Scaling MR glyphs, ad marks/ap pen marks, AD Quints/AP Quints. Suitable for every game.

Garlyle Wilds1 votes

For the longest time, I ran only two pages:

For physical champions: Armor pen reds, flat armor yellows, scaling MR blues, movespeed quints For magical champions: Magic pen reds, flat armor yellows, scaling MR blues, movespeed quints

This is less than ideal for any one champion, but it's not bad at all. You can absolutely run AD instead of Armor Pen, and you can change up the Quints as you desire (movespeed is just an "at least useful" quint regardless; you could for instance put ASPD quints on the first or CDR quints on the second).

I still use these pages as my general 'go to' if I don't have reason to another.

It's worth noting that if you play Dominion or ARAM as your main modes, you should always focus on scaling runes instead of flat ones. Flat I believe are generally stronger pre 6-9 (it depends on exactly which), but in those settings you're already starting two full levels ahead and accelerating fairly quickly beyond that point.

Final thing: I'm not sure if people still do it much, but if you feel like it, any AD-oriented champ page can slap just a single Crit Chance red on, ensuring you always have a chance to crit. Even if it's unlikely to happen, that crit chance going off in a situation where you're trading damage will likely do more for you than any of your other runes could.

DeltaDmann1 votes

Thanks for the help. Never played dominion and not much ARAM so that should'nt be a problem

Rootworth1 votes

Most people who have two rune pages usually go for a basic AD page and a basic AP page.

They look this this: AD Page:

  • AD Quints
  • AD Marks
  • Armor Seals
  • Magic Resist Glyphs AP Page:
  • AP Quints
  • Magic Pen. Marks
  • Armor Seals
  • Magic Resist Glyphs
DeltaDmann1 votes

Thanks for the help.

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