Skip to content

Need some help with jungle Rek'Sai

Siachi··1 votes·4,039 views

Long story short, lost a couple normal games as her, and would like to know if anyone has any tips.

I'm not going to lie, I just suck, period. No question about it. But when the enemy team also has a Rek'sai jungling (As in the two games I lost), it makes it worse because they're better at the champ than me in every way. And I don't feel like I can counter an enemy Rek'sai well, because they have the same Tremor sense that I do.

I notice I'm constantly underleveled, so should I focus more on farming than ganking if I can help it? Just any tips to help me out. I could also use my tunnels more often, even if it's just for going through my own jungle.

4 Comments

Rustling Bush1 votes

just think about what the other champion can and can't do and compare it to what rek sai can and can't do.

for example, in my head when about to gank as wukong

-does the champion(s) have a escape? no -did they burn flash? no -do i have ult? yes -does my ally have a stun or a strong slow? no

go in w+q and walk away as they flash out of fear, if their low enough i'll ult knowing that the knock up damage will secure the kill.

have that same frame of mind when your going to gank lane with any jungler. just note that everytime you early gank, you may put yourself behind a level compared to everyone else. lol is like chess (the cheesiness is real), you anticipate what the other guy may do then set a trap.

also you should pay attention to their positioning, if their on your side of the lane and your about to gank, go for it, they are most likely they are going to use their flash though which is good in a sense. if they are in the middle of the map, let them push in a little further, or gank if your teammate has hard cc, if you don't they'll flash and escape or burn they're escape ability, if they are on their side of the map, don't bother unless they are low enough that you can kill them in one hit and they don't have flash.

also, one last thing, ping to let your teammate know your coming, because sometimes they might not be aware that your about to gank, it will really catch them off guard

American Gangsta1 votes

What are you building on Rek'Sai? I find the best build is jungle item w/ warrior enchantment. Then either randuins or a hydra, depending on how the game is going, then you get the other item, then tank items as the enemy team's damage type requires. Also, Rek'Sai's Q pretty much makes her the queen of farming. She can gank, but I think powerfarming is the way to go, unless your laner can either set up easy ganks or needs handholding.

Personally, I think of Rek'Sai kind of like Udyr, as far as play style goes.

TheKingDodo1 votes

I always get SV after my upgraded machetes + boots randuin's really situational if their adc's terrible and they don't have a zed, riven, yasuo, yi, vayne, or tryndamere botrk feels better than hydra. power farming early is terrible if you have weak early game lanes like veigar, vayne, nasus, akali, etc. Rek'sai's ganks are amazing due to the way you can position her tunnels. for blue-side top and purple/red-side bot you can use that zac style gank route. For mid lane, she can circle around behind dragon/baron, and gank from their birds/ brush behind wolves. if you don't use e for initial gank, but instead approach from the brush, save e until they use their gap closer and block their escape with your w. if they escape right after your w knockup, smite-slow them, submerge the gapclose with e. Rek'sai is not as mobile as udyr, and she's blind. She's more like a really lower burst damage volibear but with gap closers and a skillshot

American Gangsta1 votes

Section A: Randuin's a situation item? I have literally built Randuin's on an ADC and haven't felt bad about it. Let's think about what Randuin's does. It gives 500 HP, 70 Armor, a passive that slows atk speed when the enemy hits you, and an active that slows everyone around you by 35% for 2+ seconds.

HP: a useful stat in general, as it means you can take more hits and protects you from true damage. It also makes your resistances more effective

Armor: Every creep and neutral monster deals physical damage, which means armor helps you in tanking Dragon and Baron. Also, Turrets deal physical damage, which means more armor makes turret dives easier. Further, every champion in the game has an auto attack, ergo, armor is useful against every champ, not just those who revolve around auto attacking.

The Passive: This is the part that is used against champs that revolve around auto attacking, however, there's usually at least one on every team, so it never goes entirely to waste.

The active: It slows everyone on the enemy team for at least 2 seconds, usually 3. Therefore, the active is useful for both chasing and kiting. A 35% slow is nothing to sneeze at. Most dashes/blinks have a very long CD, so popping the active forces them to use it and if they already have used it, they're either caught out or unable to continue chasing. This is useful no matter what the enemy team comp.

Of course, the build you take depends on the enemy team comp, obviously if they're full AP, you're going to want to rush MR, however, even against the full AP team, you still want some armor for tanking objectives and turrets. As such, I fail to see how Randuin's is situational in the slightest. It is the most versatile armor item in the game, hands down.

Section B: blade is OK on Rek'Sai, but with the upcoming nerf to her, blade is just a bad idea. She'll definitely need all the AD Hydra provides. Hydra also helps her farm faster and unload greater amounts of burst dmg. Because it's so easy to kite Rek'Sai once she uses her tunnel, she needs to as much upfront dmg she can get. Botrk's active isn't enough to overcome this.

Section C: Powerfarming is never a bad choice. If absolutely nothing else, you're not ganking and giving up free kills to the enemy. Also, even the weakest of laners can hold their own, if some small amount of intelligence is applied. Further, ganking for a weak lane isn't ideal, because they don't have much potential to help in a gank and it's likely they've been poked down, therefore it's more likely for it to turn into a 1v1 or, if you get counterganked, a 2v1.

Section D: If you use tunnels to get in position for a gank, you won't have them for the gank itself, as the CD is pretty long. Also, the tunnels are exceptionally easy spot and get rid of. I have seen games where the Rek'Sai has not ulted at all because her tunnels kept getting destroyed as soon as she left. Therefore, it's more reliable to save her tunnel for the gank itself, rather than try to do something fancy. Also, I feel you drastically overestimate her ganking potential. Outside of her knockup, which she must be on top of them to use, she has no CC and even with the slowing smite, there's no way her tunnel would be back up in time for a second use during a gank. She also doesn't have the damage to solo anyone unless previously fed, therefore she needs the help of her laners to get off a successful gank early, which is hard to get, because of the lack of CC unless the enemy laner is grossly overextened without their escape ability and/or flash. Excluding, of course, cases where your laner has very long range CC, such as a Lux binding.

tl;dr Personally, I feel Rek'Sai is a 3rd tier jungler, however, if you insist on using her over other junglers, these are some of the things you must keep in mind.

More from Tips & Tricks

More by Siachi