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Tank Meta TFT Edition

Exposia··2 votes·1,404 views

Grab your thick brawler boys and your 6 noble exodia!!!. every comp is great! but if you take most of it out but the hard carries put brawlers in to replace and its amazing!! Good thing we nerfed assassins that nobody uses.

15 Comments

sliceruser2 votes

The meta is fine. A lot of comps are viable. I also happen to prefer tank meta in regular league. Assassins metas are so toxic and conpletly ruin the need for teamplay or require beyond average levels of teamplay expected of a soloqueue team to be able to counter

Exposia4 votes

I also prefer the meta where you can have high unkillable stats but the damage output to kill everyone else.. why trade damage for tankiness when you can have both am I right!?!? and those pesky trade health for damage pfft toxic.

sliceruser2 votes

I like tank metas because you actually have to do a team fight. What i enjoy most about league. When the adc can 3 shot a tank whos ahead and then the assassin can run in and kill 3 people simultaneously before they can do anything back isnt very tactical or fun in my opinion. I dont mind the current state of the game in that regard but its def far from ideal or being a tank meta

Enstrave3 votes

The meta is fine.

well, no Brawlers+hextech and noble with mr+armor+kayle's invincibility close alot of the different meta in the last patches demon bear isnt a thing anymore, assasins pathing is horrible, asol and any other sorcerer cant counter those pesky backline nobles, ranger cant clump vs hextech so kindred ult becomes useless, yordles doesnt dodge abilities.

only Void counters Nobles (there are only 4 of them) and gunslingers may counter brawlers also maybe shapeshifters is good if you get 6 of them?

i cant think anymore comp that will place 1st than those two.

sliceruser2 votes

There isnt just 1 way to build a comp. Mixing and matching things can have lot of varying effects and 2 comps that used to be op op asol on release and demon bear recently doesnt mean nothing stands against nobles. Gunslingers and blademasters can both deal with them and i have also won against them playing sorcs and wild shapeshifters. Hell a hyperstack draven in a tanky comp can do the trick, are nobles strong? Yes but far from the only comp and that doesnt make the meta bad because there is a lot of effective tactics

Enstrave2 votes

yeah, it used to be like that.. now, after the patch 9.16 or the hextech patch, they added ; more rng ( _ hextech and full item drop _ ), anti healing, anti stacking, the demon rework, more gunslinger, more blademaster stuffs

tbh, i think that this kills alot of what used to be relevant. And please dont deny that dravens and jinxes can be the **only one **source of damage in an unpenetrated walls of brawlers.

its all i see in this patch and i dont really like this limited variation of first place winning comps. Not just one carry and all brawlers/tanks. I like more synergy buff comp like sorc, ninja, assasin, even elementalist.

maybe its preferences, and this patch is the worst patch in my opinion.

sliceruser2 votes

Im sorry but i have to disagree. I have won with a way more varied amount of comps this patch then any other. And dont misunderstand i dont think this patch is perfect i just don't think its as bad people with their torches are saying

Enstrave1 votes

Im glad that youre having fun this patch, and riot seems to be on your side since there are no updates about hextech nerf or rework. The following patches seems to be a little bit better tho seeing they are changing some stuffs on anti healing item and assasins.

I hope that lulu can function again and akali doesnt take turn touching the backline. But still hextech with their 8 seconds denial that got me here in the first place... gotten pretty sick to play against just two hextech that counters my carries. Hope they change that soon.

And also i have to make myself clear here, I dont mind the one carry all tank strategy, but the jinx+vi with hextech that also disable your carry is the problem... Frustating to play against since you kinda need item to kill their beefy walls (if not playing void).

sliceruser1 votes

I would agree 8 seconds is a bit much. I would like to see hextech 1 be withing 1 space with maybe 4 seconds or something with hextech 2 being the full 8 or so secs because then you have to work all 4 for how strong it is but i do believe hextech isnt as strong as people think and its because it isnt fully understood. There is a pattern to where the hextech debuff will go. The biggest issue for hextech in my opinion is how op vi is. She is by far the strongest of the 4 dealing good damage being naturally tanky and can cc a whole team like pyke

Enstrave1 votes

True true.. The hextech unit itself isnt that broken. I like the new champs by their classes (except maybe Jinx because shes very op) and Vi is a great addition in my opinion. 6 shapeshifters and 6 brawlers is risky but if youre confidence enough its a good comp. And when you completed the comp its such a great feeling

But, what i hated the most is their trait. Youre right, they should nerf the 2 hextech to be like 4 seconds. Also maybe add that the bomb to only target one champion so it brings back the clumped strategy (just so i can play rangers again, riot!).

There is a pattern to where the hextech debuff will go.

I wish there were but its mostly trial-error because its randomize. Riot should makes the bomb pattern clear and predictable.

The biggest issue for hextech in my opinion is how op vi is.

I dont play many Vi's but i sure think that her ability is much like Pyke but more focused. But is it that op? I havent find any success playing her tbh... Does she need items? Shojin perhaps?

sliceruser1 votes

There actually is a bit of a pattern. It is trial and error but i have won games by figuring it out and positioning to make it target a less item stacked unit, but i do believe vi is the strongest hextech, you can reliably get her to lvl 2 and her ult does good damage which allows you to build her ap or ad and nuke carries making fronline irrelavent while also making her tanky by having as little as 1 extra brawler

Sukishoo1 votes

I'm pretty sure hextech will see a nerf soon. It can be pretty strong though there's been plenty of times I've still fought through it and won. So it's not an absolute game changer.

Enstrave1 votes

9.17 that brings Pantheon doesnt say about any Hextech nerf tho.. I needed it ASAP so i can get back playing ranked without fear that one guy completely counters my items.

Sukishoo1 votes

Well yeah, that's cause they were too busy giving assassin a rework for the next patch /s

Hextech should be like 4-5 seconds at 2 units and scale to maybe 8-10 at 4 units because right now there's no point in taking 4 anyway when they are both the same (aside from the increase in squares), and they made 2 units a bit too strong at 8 seconds.

Sukishoo1 votes

Nobles got hotfix nerfed like right after the patch. They are still strong but not nearly as good as before.

Assassin's were a high pick a few patches ago so there's a good reason to nerf them. Plus they get a rework in the next patch.

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