why are wild so fucking bad?
how can one buff so bad it has actually 0 impact on the game? i tried a few games wild with anything and its just BAD
and why are assasins also so bad wtf...
how can one buff so bad it has actually 0 impact on the game? i tried a few games wild with anything and its just BAD
and why are assasins also so bad wtf...
early/mid game its really not that bad, not everything has to be good late game. although it is pretty good with a stacked shyvana
Wild are squishy and not good champions overall and dies before they can capitalize on bonus also they are not match for bruisers. Assassins are in same position people no longer run all squishy comps and statik will make them cry.
The wild buff is very strong, the issue are the units that make that comp.
Wild units have almost 0 synergy between them, the only thing you can do is an opener with nidalee and warwick, after that, the 4 man comp cant net you any advantage unless you stack rengar with at least 2 items and 2 stars.
Wild usually only works if you go Gnar/Ahri/Warwick/Rengar. If you take Nidalee, the synergies generally die out.
Gnar works into a semi yordle Sorc comp, as does Veigar and Lulu. Ahri buffers that Sorc comp. Warwick is at least part of your front wall. Rengar is just a filler and if built right can tear up an opponent back line.
Nidalee Wild generally turns too weak to be useful.
Goal of the build is generally to pump Kass, Veigar and Lulu's attack speed, making them more disruptive and survive longer for the mages to do their work, possibly get off a couple Cho skills.
They are alot like shapeshifters. Going for 4 or more of them is a trap and will lead you to destination fucked.