[{quoted}](name=Ariel the Cruel,realm=NA,application-id=RaE1aOE7,discussion-id=A1jgiHob,comment-id=0001,timestamp=2019-11-15T08:36:12.059+0000)
"Stuns are an outlet against damage heavy teams, otherwise the player with the biggest sword wins."
~ Riot
... Or something along that line. Not an exact quote.
Basically, Riot kept Glacial because it was an alternative to having "tons of damage!" See also, Wardens and Light.
Of course, It also flies in the face of their decision to minimize hard-counters in set 2. Since the near perma-stun nature of Glacial is able to hard-counter some comps while soft-countering every comp.
Glacial wouldn't even be so bad, if Riot had taken into account how Proc chance interacts with high attack speeds. Maybe if they gave it a per-target cooldown or something along that line?
Glacial: Attacks have a 50% chance to stun for 2 seconds on-hit. Each target can only be stunned by Glacial once every X seconds (Starting when the stun ends).
2 Glacial: 15 second cooldown.
4 Glacial: 10 second cooldown.
6 Glacial: 5 second cooldown.
Heck, at that point, we could even make it a team-wide buff to open up more comps!
Glacial: all allies' attacks have a X% chance to stun for 2 seconds on-hit. Each target can only be stunned by Glacial once every Y seconds (Starting when the stun ends).
2 Glacial: 10% chance with 15 second cooldown.
4 Glacial: 20% chance with 10 second cooldown.
6 Glacial: 30% chance with 5 second cooldown.
9 Glacial: 50% chance with 3 second cooldown. (Because someone will pull it off eventually)
(I seem to be doing a lot of copy/paste recently...)