Make TFT Fixed Ratio of Champs instead of this RNG

Zedified·10/21/2019, 4:12:33 AM·4 votes·2,368 views

Hey, I wanted to say something about this and for the love of God put fixed Ratios for champs in the pool foir the player and not having it shared, that's when RNG comes into play I've been in games where I was forced into a comp, but I was confidant, but then found out someone had more star lvls then I did and I couldnt purchase any other champ because of how bad the traits are, even if I went to that champ comp I wouldnt get 2 star untill I'm nearly dead, it isn't right man

Side note: This game mode isn't Autism Friendly either, in a sense we are handicapped because we like to stick to a certain object etc.

YOU NEED TO FIX THIS S@%#

21 Comments

DuskDaUmbreon10/21/2019, 4:15:35 AM4 votes

So....how is it more RNG because you didn't pay attention to what other people were building?

Get Outscaled10/21/2019, 10:27:26 AM2 votes

{quoted}

Hey, I wanted to say something about this and for the love of God put fixed Ratios for champs in the pool foir the player and not having it shared, that's when RNG comes into play I've been in games where I was forced into a comp, but I was confidant, but then found out someone had more star lvls then I did and I couldnt purchase any other champ because of how bad the traits are, even if I went to that champ comp I wouldnt get 2 star untill I'm nearly dead, it isn't right man

Side note: This game mode isn't Autism Friendly either, in a sense we are handicapped because we like to stick to a certain object etc.

YOU NEED TO FIX THIS S@%#

Literally everyone who's too lazy to use math: "it's RNG based"

Tizull10/21/2019, 1:59:24 PM1 votes

TFW you don't realize the game is based around items and not necessarily the champs that people own. Understanding which items need to go on what champions and what comps they actually go with best is the strategy of the game.

Zedified10/21/2019, 2:35:42 PM1 votes

Something I like to say as well, I'm gold 3 TFT and my gf is Plat 4 on TFT and she also notices the Champ issue a lot, but thought I should say that haha also the ranking system is a bit OTT sometimes like Bronze or even Iron players in gold games as well.

Heroboy1010/21/2019, 9:07:44 PM1 votes

Sorry for off topic. DuskDaUmbreon, I have 3 rules that helped me to climb diamond 4 division:

  • I never roll till level 7-8, I don't run for 3 stars units. Interest and level 4-5 units are the key.
  • I always level up if my opponents comps have more power than mine. This is the only reason I watch their comp.
  • at level 7-8 I replace ADC/APC units and more than 50% of units and synergies. Big transition.

So early-mid game you have no clue what comp I'll build for late game.

I will never spend 5 golds for each level 5 unit to decrease the chance of drop for my opponents. I think nobody do this.

Heroboy1010/21/2019, 12:17:46 PM1 votes

DuskDaUmbreon, man everybody build according to what RNG system gave them. But you don't want to recognize this. Don't tell me you'll sell a nice synergy with 2 stars units to build something else to combat your opponents.

"Another strategy that you ignored is buying up what your opponents need." This will reduce their chance with 2% for level 1 units. Wow!!! The big strategy. No, you buy these units because you don't know what do to when you are waiting.

BTW I usually change more than 50% of my synergies at level 6-7. So what you will do then ?

For sample I build knights and at level 7 I decide to add imperials or gunslingers or sorcerers and dragons. You will try to combat my knights or my damage dealers ? Because if it's the second one then it's too late for you.

Sunney Drake10/21/2019, 8:53:04 AM1 votes

I dont like the shared pool either. Not sure what would be better though.

Maybe give everybody their own equal pool with X champions in it, and with Y chance of getting a certain champion. Then you still need to depend on what the game gives you, but at least you have a chance of getting what you need. Riot could try stuff while the game is in beta anyway,...

At this moment a lot of my games get dominated by the first player getting a lvl2 Jinx or Draven. Which in itself is fine, but it makes no sense that other players then have less chance of building those champions. Expecially in ranked games the luck factor (RNG) is decisively. Everybody knows what items and comps to build, its just a matter of who gets lucky first.