Skip to content

Make TFT Fixed Ratio of Champs instead of this RNG

Zedified··4 votes·2,368 views

Hey, I wanted to say something about this and for the love of God put fixed Ratios for champs in the pool foir the player and not having it shared, that's when RNG comes into play I've been in games where I was forced into a comp, but I was confidant, but then found out someone had more star lvls then I did and I couldnt purchase any other champ because of how bad the traits are, even if I went to that champ comp I wouldnt get 2 star untill I'm nearly dead, it isn't right man

Side note: This game mode isn't Autism Friendly either, in a sense we are handicapped because we like to stick to a certain object etc.

YOU NEED TO FIX THIS S@%#

21 Comments

DuskDaUmbreon4 votes

So....how is it more RNG because you didn't pay attention to what other people were building?

Zedified2 votes

That's not the point

DuskDaUmbreon2 votes

Then what the fuck is the point?

Zedified1 votes

I'm guessing you are one of these people that are blind when it comes to RNG based games because you are so lucky

DuskDaUmbreon1 votes

?

Sunney Drake3 votes

{quoted}

pay attention to what other people were building?

Thats a BS argument for so many reasons:

  1. You can not switch comp mid game based on what your opponants have.
  2. You can not decide to build counter if you dont get the champions for it
  3. I am not a sheep, I do not follow based on what others build, I lead the game and other can follow if they want.
  4. The chance for any player getting a single champion is the same at any given moment. So for me to get my first Draven is the same chance for an other player getting his third Draven, assuming we have the same player level. So there is no reason not to build what others are building, untill you hit the gold 5 units of course because they are very limited. But even then, the chance of getting such a unit is the same.
DuskDaUmbreon1 votes
  1. Yes, you can, early on when that decision has to be made.

Around 2-1 or 2-2, when you're starting to solidify your comp, you need to figure out if you need to swap for any reason.

  1. True, but counterbuilding isn't that important. Positioning does more for that.

  2. Ok? Do what you want. But since Riot can only go one way, they're going to go for the one that doesn't ultimately suck.

  3. Not true. It's also influenced by level. And the reason not to build what they are is because you have lower odds. If 3 people are using builds that involve Nidalee, that means I have much lower odds of getting Nidalee because so many people are using her.

Sunney Drake1 votes

{quoted}

If 3 people are using builds that involve Nidalee, that means I have much lower odds of getting Nidalee because so many people are using her.

The odds for you and all the opponants is always the same at the same player level. In general the odds go down because there is less Nidalee in the shared pool, but the (indeed lower) chance of getting her is the same for all players and therefor you can still get your Nidalee althouh others are building her too.

DuskDaUmbreon1 votes

It's lower for everyone else too, yes, but you have lower odds of building Nidalee than you do with other builds.

You can get her, but the odds are just too much against you.

Heroboy102 votes

{quoted}

So....how is it more RNG because you didn't pay attention to what other people were building?

So if you'll notice 2 stars unit at you opponent then you'll build something else ?

There are 2 reasons to check your opponents build and this is all "big TACTICS" for this game:

  1. To know their level and comp to see if is better to level up.
  2. To see if they have Blitz, Zephyr, hextech, assasins to know how to position you units. Even so there are so few positioning ways: tight or split.

Don't tell me you build something to combat your opponents comps because would be a big lie.

{quoted}

  1. Yes, you can, early on when that decision has to be made.

Are you a robot ? Because this makes me laugh. So you are looking at your opponents and choose what to build ? :)))))) Maybe RIOT wanted that idea, but the result proved us that this game has 10% tactics, the rest is RNG.

DuskDaUmbreon1 votes

Not if they have 2*s. If they're building something that uses a lot of the same units as you.

It's pretty easy to see what someone's going to be building. So, early on, you want to make the decision of whether to race them on it or just build something else.

I don't build to counter their comp unless I see 3+ people running something that's countered by an option I have to build. If I see two people running Yordles and a third running Glacial you can bet your ass I'm running sorcs if I can, but I'm not running sorcs just because one guy is running Glacials. I primarily build what I'm pulling frequently around 2-2, and what's not being built by everyone else, so that I can actually get the champions I need.

Another strategy that you ignored is buying up what your opponents need. Someone's running Nobles? Well there you go, start buying up Kayles simply to make their build harder.

Sunney Drake2 votes

{quoted}

this game has 10% tactics, the rest is RNG.

So true.

Get Outscaled2 votes

{quoted}

Hey, I wanted to say something about this and for the love of God put fixed Ratios for champs in the pool foir the player and not having it shared, that's when RNG comes into play I've been in games where I was forced into a comp, but I was confidant, but then found out someone had more star lvls then I did and I couldnt purchase any other champ because of how bad the traits are, even if I went to that champ comp I wouldnt get 2 star untill I'm nearly dead, it isn't right man

Side note: This game mode isn't Autism Friendly either, in a sense we are handicapped because we like to stick to a certain object etc.

YOU NEED TO FIX THIS S@%#

Literally everyone who's too lazy to use math: "it's RNG based"

Sunney Drake1 votes

I dont like the shared pool either. Not sure what would be better though.

Maybe give everybody their own equal pool with X champions in it, and with Y chance of getting a certain champion. Then you still need to depend on what the game gives you, but at least you have a chance of getting what you need. Riot could try stuff while the game is in beta anyway,...

At this moment a lot of my games get dominated by the first player getting a lvl2 Jinx or Draven. Which in itself is fine, but it makes no sense that other players then have less chance of building those champions. Expecially in ranked games the luck factor (RNG) is decisively. Everybody knows what items and comps to build, its just a matter of who gets lucky first.

Zedified1 votes

I like that idea of the set champions for each person for a comp, lets say there's only 3 of the 5G champs each one then the 4G ones do like 6 of them each so another person gets a chance to get it, but not sure how many for the other ones though haha

Heroboy101 votes

DuskDaUmbreon, man everybody build according to what RNG system gave them. But you don't want to recognize this. Don't tell me you'll sell a nice synergy with 2 stars units to build something else to combat your opponents.

"Another strategy that you ignored is buying up what your opponents need." This will reduce their chance with 2% for level 1 units. Wow!!! The big strategy. No, you buy these units because you don't know what do to when you are waiting.

BTW I usually change more than 50% of my synergies at level 6-7. So what you will do then ?

For sample I build knights and at level 7 I decide to add imperials or gunslingers or sorcerers and dragons. You will try to combat my knights or my damage dealers ? Because if it's the second one then it's too late for you.

DuskDaUmbreon1 votes

Protip: Actually replying to me means I don't have to rely on someone in Discord stumbling upon your comment for me to reply to you. I'm not OP, so starting a new thread means I get no notification.

DuskDaUmbreon, man everybody build according to what RNG system gave them. But you don't want to recognize this.

Fam, you do realize that you get champions for more than one build in a game, right? You have options and your luck can be manipulated to a degree.

Don't tell me you'll sell a nice synergy with 2 stars units to build something else to combat your opponents.

I think you massively misunderstood. I'm not encouraging building a synergy to counter theirs.

In that actual situation, assuming I'm actually ahead of them, no, I wouldn't sell it. I'm winning that arms race, so why would I go do something else? That advice is for when you're equal in footing and you don't want to gamble on the arms race.

"Another strategy that you ignored is buying up what your opponents need." This will reduce their chance with 2% for level 1 units. Wow!!! The big strategy.

It's almost like there's more units than rank 1 units. Like, you know, the entire fucking rank 5 roster, of which there are only 10 of each champion in a game and your max chance to get any of them is 10%.

No, you buy these units because you don't know what do to when you are waiting.

Or....Because it's an actual strategy? Yes, in the minion rounds, you want to buy up every champion you can if you can, since that leaves you more options and more chances for a 3*, but there's far more to it than "you don't now what to do"

BTW I usually change more than 50% of my synergies at level 6-7. So what you will do then ?

Laugh because you probably fucked yourself over? You're changing to do....what? Massively fail in the arms race against me? Counter me but do nothing because you're 40 gold worth of units behind? That late in the game is way too late to massively shift your comp. The latest you can reasonably do that is level 4, and even then that's only if you are getting none of what you started with.

For sample I build knights and at level 7 I decide to add imperials or gunslingers or sorcerers and dragons. You will try to combat my knights or my damage dealers ? Because if it's the second one then it's too late for you.

Okay. Besides you seeming to have completely and utterly missed what I actually said (which boils down to "Build what your opponents AREN'T building and only counter the majority of them if you have multiple, equally appealing options"), this makes absolutely no sense. How tf is it "too late" to counter the damage dealers you only started building? You have a couple 1*s and maybe a 2*, while I have something I've been working on for the past 3-4 stages.

Tizull1 votes

TFW you don't realize the game is based around items and not necessarily the champs that people own. Understanding which items need to go on what champions and what comps they actually go with best is the strategy of the game.

Zedified1 votes

That's correct it does, but the thing is I'm not worried about the Items, people's luck on the caracal well not really that but I got 3 or 4 spatulas in a game once 2 spatulas on the chicken area

Zedified1 votes

Something I like to say as well, I'm gold 3 TFT and my gf is Plat 4 on TFT and she also notices the Champ issue a lot, but thought I should say that haha also the ranking system is a bit OTT sometimes like Bronze or even Iron players in gold games as well.

Heroboy101 votes

Sorry for off topic. DuskDaUmbreon, I have 3 rules that helped me to climb diamond 4 division:

  • I never roll till level 7-8, I don't run for 3 stars units. Interest and level 4-5 units are the key.
  • I always level up if my opponents comps have more power than mine. This is the only reason I watch their comp.
  • at level 7-8 I replace ADC/APC units and more than 50% of units and synergies. Big transition.

So early-mid game you have no clue what comp I'll build for late game.

I will never spend 5 golds for each level 5 unit to decrease the chance of drop for my opponents. I think nobody do this.

More from Teamfight Tactics

More by Zedified