Same Comps over 5 games

Zedified·12/4/2019, 9:46:04 PM·6 votes·1,271 views

As the title says, I've legit played a lot of tft games and have Noticed a Pattern, there's legit no variety in tft ranked what so ever, people use Poison and preditor either 1 or 2 or 3 people, 3 or 2 people using mages 2 or 3 people use glacials and bezerkers or the latter and it's every ranked game I've been in and it's frustrating to see I was forced to go light 3 times when I had a chance to go to any other comp but didn't get the picks like I mentioned get them

And another thing these bezerker traits are ridiculous, it's a guaranteed on hit affects if it procs like the disarm etc instead of the generic 33% but no it's 100% chance with bezerker, with Olaf with Glacial, you are practically dead can't do nothing about it and it needs to be addressed, I've heard they've reduced the champion pool for the teirs and that's obsurd let alone having a new set of champions, the first set was alright, just need more champions not a new set where it's even more rng then the first set of tft

3 Comments

athame12/5/2019, 1:12:53 AM1 votes

1st. If that's really the case, you should figure out how to counter all the people mindlessly doing the same thing. Got all those mages and poison preds? Man I'd be scared to see that 2 crystal set out of the blue all of a sudden kicking ass. If everyone is doing the same thing thats your golden ticket to run away with first place like it was a joke.

  1. This is an issue of positioning, spread out your roster sacrifice your tanks like their job is to be sacrificed so that your backline may deal its glorious damage (Which means don't go for a melee carry like aatrox yasuo qiyana yi if they are going glacial beserker and go ranged) and watch them wail in agony as all of a sudden berserker does.... NOTHING! Just spread out :).
Daddy Ants12/5/2019, 5:22:55 PM1 votes

Berzerker 6 Champ now also gain 50 AD

Light 3 champ attack speed on death increased from 10% to 15% 6 champ attack speed on death increased from 20% to 25%

Ranger 2 champ chance to double attack speed increased from 30% to 35% 4 champ chance to double attack speed increased from 60% to 80% 6 champs now gives chance at 2.5x attack speed

Soulbound [Context] (2) The first Soulbound unit to die in a round will instead enter the Spirit Realm, becoming untargetable and continuing to fight as long as another Soulbound unit is alive.

Cloud 2 champ dodge chance increased from 15% to 20% 3 champ dodge chance increased from 20% to 25% 4 champ dodge chance increased from 30% to 35%

Shadow [Changed due to inclusion of Senna] 3 champs: 70% increased damage, self takedown 6 champs: 140% increased damage, any Shadow takedown

Summoner 3 champ increased summon health and duration lowered from 40% to 20% 6 champ increased summon health and duration increased from 100% to 120%

Electric 2 unit shock damage increased from 70 to 100 3 unit shock damage increased from 250 to 300

Inferno [Context] Now procs on crits Hex burn duration lowered from 5s to 4s 3 champ damage lowered from 80% to 70% 6 champ damage lowered from 175% to 120% now burns 3 hexes 9 champ damage lowered from 275% to 180% now burns 5 hexes

 

No idea why Berserker needs buffs when Olaf is overpowered as it is.

Summoner, Inferno nerfs are nice and all.

But still see no Predator or Ocean Mage nerfs.

Heroboy1012/5/2019, 10:40:31 PM1 votes

Berserker as class needs buff not Berserker Olaf. Unfortunately with this Olaf will receive a new buff.