Hp loss at early levels is just to high.

FrancoTheHating·8/19/2019, 11:49:52 PM·1 votes·553 views

its legit possible to lose up to 40 hp untill the first carusel. and this is an issue, because well, if you get to this point it mostly because well you got really bad luck, you got almost no 2 stars, you have maybe 1 synergy

and you'r opponent are just way to strong( mostly they are the gunslingers that just destroy early comps ).

anyway because gunslingers are really popular especially early game. you get to the point where if you'r build is not damaging enough,

you might actually lose without killing a single unit because gunslingers would just rip you'r team in a matter of seconds.

So i played dota auto chess, quite a lot. and on early levels you lose much less then you would in later games, tier 1 or tier 2 champions would deal less damage. and you have no base damage at all, draw actually deals 0 dmg, (because it happens when both units die simultaneously)

it was viable to go into losing streak to gain more gold, it was viable to Bank up and not waste money on rerolls even tho you'r comp suck and you lose every much.

but in TFT? that impossible you might lose up to 15 hp in the second round, because for some reason lvl 3 unit does exactly 3 damage, and you'r hero on top of it also does damage.

can we Please fix the issue? it would benefit the game more then it would hurt it... the late game damage might actually be way to low.

i was in 1v1 vs the 1st guy when he was 100 hp and i was about 20

and it took me 6 wins to actually take him out. that insane considering i had 9 heroes consider this riot,

why in late game at stage 7, i do 20 damage most likely 10 damage. while in stage 1 i can face -15 damage because my enemy is 4 gunslingers and i have 0 lvl 2's

that just not fair.

3 Comments

Illabethe8/20/2019, 12:45:47 AM1 votes

Early HP loss per round: 2 to 10

Late HP loss: 2-35.

Pick your poison.