"Summoners" for tft

Garen is adopted·8/24/2019, 7:29:16 PM·3 votes·1,298 views

So there is a kind o wild idea, please read all before giving me the disaproval hammer. Since most of games are bassed on summers spells, why don't we give something similar fot tft, that would make the game more original for start and will bring more consitency if doing right. As instace there are some ideas of what kind of skills you can have as players.

For start, an important fact would be you should be able to use just a single summoner, pre-set before starting from tft menu (like your avatar and arena), those could be earned via rewards (and made rewards them better than just some icons and random emotes) or from shop, but pls not with rp, eterals are enough skill thing, so with be or an special currency for tft.

Anyway my current ideas for summoners themselves are:

"Necromancy:

  • everytime an ally champion die, summon a ghoul (100 hp, 50 atk, 0,60 as) , maximum 4 per match. That could be used for some early pressure, or distract enemies away from your carry, how you alerdy noticed, they are not big deal by themselves and will die in one shot from mid game to late, and probably 2 shot early game.

"Blessing of urf"

  • You can spend 50 gold to get a Spatula, can be used only once per game (imp for people not paying: game not match, that means until you win or you hp hit 0 you can't use it again)

"Close to death"

  • choose a unit, it can't die for the next 2.5 seconds, used maximum 5 times per game.

"Fortune"

  • get an extra gold every 3 matches

"Never one without the other" (ye, kindred quote didnt got smth better sry)

  • if you have a free slot, get a unit with your dominant origin formation which is not alerdy lv 2 (a.k.a a copy of a lv1 alerdy existing in your deck or a unit you don't have any copy), can be used only once. I think at it as a good late summoner to finish your comp, for ex let's say you run imperials but you don't have any swain and everyone else (kata, darius, draven) it's alerdy lv2. Ofc that can backfire if you run a mix or origins or don't inted to fill them (ex again on imperials: you have a darius and draven, draven is close to lv2 so you use it to hope you get another draven copy but you get a kata that you don't intend to use)

"Fury fist"

  • increase atk of an unit (target summoner), can be used one per match.
  • straightforward more damage, that summoner should scale with your level tho to not be to op early or extremly weak late.

Ofc those are just suggestions, I thoguth some good time about it and how can be made, so I think it was the time to post it, I know tho it may be just a wasted time, thanks anyway for reading.

2 Comments

Shmeeve8/24/2019, 7:33:01 PM1 votes

At first I thought you meant a summoner synergy, like Ivern, Yorick, Annie and Azir.