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Someone Explain This To Me

Toolmaker··1 votes·937 views

The enemy had 6 berserkers, all positioned at the back, with a singed at the back right. My noc jumped to the singed, and both the guy's olaf and volibear turned around and instantly stunned him without jumping to the nearest unit. Not only did this happen, BUT HE WAS ALSO STUNNED THE ENTIRE TIME WITH 2 GLACIALS WITHOUT EVEN OLAF ULT. How does this make sense that they didn't jump to my front line units? I feel like this game is extra pepega if the units don't even do what they're supposed to, plus the stupid rng!

8 Comments

Kei1431 votes

Did they have enough space to jump? Or is their target all covered up so they have to walk around and end up retargeting instead?

Toolmaker1 votes

There was enough room. They just didn't jump onto them.

Kelvynn1 votes

Assassins jump first. Berserkers look and see your Assassin, and now he is their closest enemy.

Toolmaker1 votes

It's possible that it's coded like that, but since berserkers should jump before assassins land, I have a feeling that it wouldn't be properly coded, or it's a bug for berserkers to turn around on the assassins. The delay between assassin and berserker jump, if there is, would be so miniscule that you wouldn't even notice.

Kelvynn1 votes

There is no visible delay, it's all about the sequence of events. You can see some very interesting things in the Wolf round: they are all Assassins, watch what your Assassins and Berserkers do.

Toolmaker1 votes

Dude, the wolves don't jump if you have no non-assassins on your team. And so do berserkers and assassins..

And it's about the delay -- that produces the sequence of events. If Assassins go invisible and jump and Berserkers jump on the nearest target .05 seconds after, before assassins land, the berserkers should jump on the non-invisible champions instead of walking to your assassins.

Kelvynn1 votes

I don't think it works exactly that way, and your first post is the evidence of it. Unlike the Assassins, Berserkers have a limited jump range. You can see it in early game when you have, for example, Jax and Volibear, and the arena has a red tile in the corner. If you put your Jax there, he will not insta jump across the whole field to the closest enemy. He will walk towards the center and then jump after getting within a certain range to them.

So that would explain what happened. Did you have anything standing up front? If not, then the enemy Berserkers couldn't jump right away, and then your Noc landed and became their target.

Toolmaker1 votes

I don't know what you mean by red tile, but that sounds like a bug to me.

There were units in front. All the other berserkers jumped immediately except for volibear and olaf, and they were even the closet to my front line.

I should start recording my games so people can see the crap I see and I can look at it again.

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