Skip to content

RNGesus is not my Religion

MS Stranger··41 votes·12,680 views

Iam from EU and yea - there are already tons of threads about this.

But best case scenario is to not stop the flood of threads, that adress rng with items.

We have rng with champions - thats fine. Somehow its more about gold-management and a healthy amount of rng.

But the items...

... the items. There must be a complete rework on how you get items. AND the same amount for everyone.

Please change this, please hear this, please accept this.

I love tft. Its supposed to be more strategical as league but right now - if everyone knows what to do - its about dices, far away from strategic. And there is comming a ranked mode... ranked wouldnt be necessary at all if they wont drasticly change it.

EU Boards feel left with dust, so... i hope riot is going to change it quick.

29 Comments

AbiwonKenabi4 votes

I wholeheartedly agree; I don't mind the RNG of the Champions, you get the same Champs rolled for free each round, and good money management/planning can help against bad Champ RNG. But there's nothing you can do about items. Some people get two or more completed items by the end of the first 3 rounds of creeps and some will get only their starting item. There's nothing you can do about this, no amount of planning or tactics can help.

DeusVult1 votes

I've gotten 4 items from the third creep wave (the 2 melee/2 caster)

I've also gotten 0 items before the second carousel

Which leads to OPs point; item RNG is beyond bullshit and that they are even thinking of adding a "ranked" system to what is essentially RNG simulator 2K19 is infuriating

Janakin3 votes

Even for champions, it is not very healthy. Someone has 5x3* champs, someone keeps rerolling and gets nothing.

JoeMG2 votes

[{quoted}](name=tylko yasua gram,realm=EUNE,application-id=RaE1aOE7,discussion-id=kcE6UyGj,comment-id=0003,timestamp=2019-07-04T18:02:25.222+0000)

Even for champions, it is not very healthy. Someone has 5x3* champs, someone keeps rerolling and gets nothing.

Yea, idk if I'm missing something but people can enter the first pvp round with 2 tier 2 champs and someone else (myself) end up sitting on a tier 1 Garden for 4 rounds.

I get there must be an RNG aspect, but I wish it could be normalized better.

Nea1043 votes

The items are the biggest flaw there, for sure. It's absurd how bad people can work on a (new) game, after having destroyed an old one.

Still, champions are too random as well: who gets the most busted first, gets an incredible advantage.

Phreaktastic2 votes

{quoted}

The items are the biggest flaw there, for sure. It's absurd how bad people can work on a (new) game, after having destroyed an old one.

Still, champions are too random as well: who gets the most busted first, gets an incredible advantage.

Yep. And the counter-argument to this is to build based on what you get. The flaw there is very obvious: In the beginning of the game, you're not building around what people are passing on. You're building what the RNG gods handed you. Some people get a full 3-4 synergy champ comp (triple Noble + double Knight for example, or 4 Wild, or 2 Wild 3 Yordle, etc) by Stage 2, all Tier 2, and have multiple finished items. Sure, the beginning is more forgiving with losses and thus deals less damage. However, you're literally just left to play catch-up, and if the person who gets lucky knows what they're doing, you stand zero chance at regaining some ground.

Even in their recent update, they've stated that the item RNG is going nowhere. They're just throwing in minimums, which means you'll get one item instead of zero, meanwhile someone else gets the beefy fully decked-out T2 comp by Stage 2 with multiple finished items. That's not fun. Even when I'm the person who gets ultra lucky, gets a massive win streak right in the early game, and gets a good deal of items, it simply is not fun. How many people want to win based on rolling dice instead of their own choices? I'd imagine not many League players, as you can just go play dice with friends if that's truly the game you're after.

The logic that Tencent won't tell you is simple. Dice rolls appeal to more casual audiences by making the curve less steep. If 100% of the game relied upon efficiency (and thus making the right decisions), casuals would stand very little chance at winning. Therefor, RNG (and some could argue pseudo-RNG, which favors those on a loss streak across multiple games) is implemented to ensure that even playing at 100% efficiency does not inevitably win every game. That's it, they want broader appeal to allow those without the time/interest to be given a win every now and then in order to keep the interest flowing. Interest = money in the form of cosmetic purchases.

A great counter to that paradigm is simply having legitimate matchmaking. However, League has taught them some valuable lessons. According to League's community, no one loses due to their own decisions. Therefor, due to this incredibly positive/introspective (/s) community's habitual complaints about everything under the sun being a reason for their loss(es), it simply doesn't make a tremendous amount of sense to develop a brand new system for matchmaking to ensure that you truly played against similarly skilled players. A loss would still be Rito's fault in the players' eyes. We've essentially created this RNG monster.

{quoted}

Good thing Riot already announced some changes like 4 days ago. It's planned for next patch.

They're not rectifying it entirely. They're simply introducing a minimum, meaning a player will now get ONE item instead of ZERO. Meanwhile, someone else will still inevitably get 2-3 finished items by Stage 2. Same goes for every other PvE encounter -- some will get one item, one lucky player will receive loads of them. They've publicly stated that they like the fact that sometimes you get loads of items and others you don't, and refuse to change that aspect.

Nea1042 votes

{quoted}

Yep. And the [...] The logic that Tencent won't tell you is simple. Dice rolls appeal to more casual audiences by making the curve less steep. If 100% of the game relied upon efficiency (and thus making the right decisions), casuals would stand very little chance at winning. Therefor, RNG (and some could argue pseudo-RNG, which favors those on a loss streak across multiple games) is implemented to ensure that even playing at 100% efficiency does not inevitably win every game. That's it, they want broader appeal to allow those without the time/interest to be given a win every now and then in order to keep the interest flowing. Interest = money in the form of cosmetic purchases.

I definitely agree with your whole comment, expecially the part I quoted. TFT is a cheap simple game intended for the mobile market, as I've often pointed out, and I'm pretty sure we will see it there soon (if these coders have any competence at all, in the end).

I Love Roses1 votes

What does coder have to do with balance? Da fuck you on about, ift's the balancing team that is the one choosing to do shit.

Nea1041 votes

[{quoted}](name=I Love Roses,realm=OCE,application-id=RaE1aOE7,discussion-id=kcE6UyGj,comment-id=0005000000000000,timestamp=2019-07-05T17:17:00.210+0000)

What does coder have to do with balance? Da fuck you on about, ift's the balancing team that is the one choosing to do shit.

Maybe you should read more carefully: "[..] game intended for the mobile market, as I've often pointed out, and I'm pretty sure we will see it there soon (if these coders have any competence at all, in the end)"

Cursing doesn't make you look smarter either ;)

darkestsoul11 votes

Thank you for posting this good sir. You're the hero the people need.

Prozzak2 votes

If you remove all of the randomness from the game what would be the point in playing it? A meta will form and it would just be everyone picking the same shit every game. Boring as fuck.

SkywardRev1 votes

{quoted}

If you remove all of the randomness from the game what would be the point in playing it? A meta will form and it would just be everyone picking the same shit every game. Boring as fuck.

You mean like they are doing now? How is this any different then either picking out of a small pool of people or surrendering, and trying again?

Prozzak1 votes

What are you talking about with "surrendering"? I legit have no idea.

I will ignore that part with the response and just answer the first. No, that is not what people are doing. the randomness causes different selections to be made, different groups of champs to be put together. You take out all the randomness and you will be left with the same 8 champs build by every player every game because that is the strongest.

Phreaktastic1 votes

{quoted}

What are you talking about with "surrendering"? I legit have no idea.

I will ignore that part with the response and just answer the first. No, that is not what people are doing. the randomness causes different selections to be made, different groups of champs to be put together. You take out all the randomness and you will be left with the same 8 champs build by every player every game because that is the strongest.

I feel like you have a fundamental misunderstanding of this mode. You can't have 8 people building the exact same comp. You can't viably even have 2-3 people building the same comp. One will inevitably get the higher tiers, and crush the others. The champion pool is shared, and thus, whoever gets Kayle first in a Noble comp essentially wins the race. Those who didn't upgrade their Vayne/Garen/etc. early on, didn't make it to late game for the 6 Noble bonus to even be applicable.

Not only that, but certain comps absolutely demolish others. There is a tremendous amount of paper-rock-scissors with the 6 champ breakpoints. For example, Yordles are highly effective at squashing Noble comps unless the Nobles build RFC. Building RFC as opposed to PD means an Assassin comp can destroy the Noble comp. Building RB is far more DPS against other comps like Sorc/Ele. A proper Glacial comp can also deal with Noble/Imperial very well. Of course, Yordles also counter Glacial with dodge. Sorc/Ele combo absolutely melts Yordles and most Glacial comps, but is far less effective on the continued sustainability of Noble. Imperial demolishes Sorc/Ele through shear DPS, killing squishies before they're able to get any abilities off. Etc.

If the only thing deterring you from trying the exact same build every game is RNG, you're playing wrong. Countering opponents wins games. Building what others are not taking ensures you get T2s/T3s quickly. Picking appropriate items for who is countering you is required for the late game. The meta exists; just because you're not aware of it does not mean anything.

Also, not a single comment I've read thus far has suggested removing all RNG. They're simply expressing that the gap between getting nothing and getting everything is far too wide. In fact, OP clearly stated the random champions mechanic was totally fine but the quantity of items is a problem (a sentiment echoed throughout the boards presently). Your response is a strawman -- you're creating an argument by building a defense for something that wasn't even brought up.

Prozzak1 votes

The comment I responded to was in regards to removing champ RNG (portion of it) on top of item RNG. It certainly was brought up by someone outside of me. Learn to follow forum chains. As for the other items, I will give you that I did not know all of it. I understood there was a champ pool, didn't realise it was as strict as you are stating it is (or maybe small).

Again, I wasn't responding to op, I was responding to the guy who stated champs on top of items.

Phreaktastic1 votes

{quoted}

The comment I responded to was in regards to removing champ RNG (portion of it) on top of item RNG. It certainly was brought up by someone outside of me. Learn to follow forum chains. As for the other items, I will give you that I did not know all of it. I understood there was a champ pool, didn't realise it was as strict as you are stating it is (or maybe small).

Again, I wasn't responding to op, I was responding to the guy who stated champs on top of items.

Right, you were responding to this guy:

{quoted}

Never said "all". But you need to tune it untill the point it's fair enough, and not a sh random fiesta like now.

EG., there's no way a competent coder can allow a huge gap from 0 to X items, being the items so powerful here.

To reiterate, he never said all RNG needs to be stripped. He quoted my post about the item quantity RNG, which you replied to. The above quote is his response to you.

So, yeah, one of us needs to learn to follow forum chains. [slayer-jinx-wink]

Prozzak1 votes

Yes, lets take the comment he made after my comments and act like I was supposed to have been physic.

Nea1042 votes

{quoted}

If you remove all of the randomness from the game what would be the point in playing it? A meta will form and it would just be everyone picking the same shit every game. Boring as fuck.

Never said "all". But you need to tune it untill the point it's fair enough, and not a sh random fiesta like now.

EG., there's no way a competent coder can allow a huge gap from 0 to X items, being the items so powerful here.

TrenixPL2 votes

Yeah they should hold with ranking until they actually polish and balance the game.

Subdue2 votes

I agree that items are the only RNG issue. Champion RNG can (should) be worked around by strategically choosing what champions to amass, but there's very little counterplay to someone have 5 items to your 0. I think the solution is pretty simple though. Hide a fixed number of items connected to a random enemy for each round, and grant the item if that enemy is killed during the round. If you fail to kill one or more of the enemies, you may not get the item(s) for that round. Randomness in the specific item you receive still allows for decision making and potential shifts in strategy.

actualytryndawin1 votes

Riot probably purposely fked the item drop rate just to piss us off, just like how they purposely fked the solo que normal matchmaking just to piss us off. like why am i always getting 1 or 0 items per camp while i see other people getting 4 items EVERY FKING CAMP????

Nik Nikerson2 votes

This is why you don't say bad things about Riot. You get bonus items if you say nice things.

actualytryndawin1 votes

wow cant believe ppl actually downvoted this knowing damn well the rng is fked. like whoever made the rng for this game needs to be shot in the head

Zero Skill Tank1 votes

We have rng with champions - thats fine. Somehow its more about gold-management and a healthy amount of rng.

It is - until the game decides to give you 8 copies of 3 different champions.

Leetri1 votes

Good thing Riot already announced some changes like 4 days ago. It's planned for next patch.

PlsTouchMeGently1 votes

They’ve already buffed item drops on the PBE.

SkywardRev1 votes

I would just be happy if the person who won didn't always have the same heros.. That might be a good start. This feels like just a poor copy of another game, no rank at all, items all messed up. I thought they tested this on the test server, why is this POS even live?

Oh yea they can't get their money on the test server.. so standard Operating procedure then.

Frostfel1 votes

I would be perfectly fine with a bit of random on the items if they made it somewhat consistent with the amount each player got. I.E. Minion waves 1 -3 each gave one item each (these items would be random, but you would still get 3 items), Krugs/Wolves waves would give 2 items, Dragon 3 items, etc. That would make sure that even though the items you got were somewhat random that you would at least get the same amount of items as everyone else.

Makarakarn1 votes

A rioter said that RNG is good for the long term of TFT, and that they do like it for various reasons. They said however, that they will be addressing super detrimental RNG like getting 0 items.

More from Teamfight Tactics

More by MS Stranger