Bring back the Spat

Splitt·2/27/2020, 9:57:32 PM·1 votes·1,650 views

Dear Riot,

pls bring back Spat to the carousel in Set 3.

but why are you thinking now right?

Well there are a couple reasons:

  1. The game has gone more random because of it you either get no spat or you get to much spat like 2 in 1 creep round which should not be possible so you randomly got into safe top 4 and everygame there 1 idiot who just got top 4 gifted because of lucky spats

  2. The Comeback potential for a bad start also got inflicted pretty hard because the biggest game changer for your comb is purely based on luck

  3. It just eliminated so much ways to play the game because every comb depending on spat is pretty much unplayable now.

  4. Well this is just personal but for me it's took away so much from the game because spat combs where just the most fun to play in tft and has givin the game more creative play.

So how can spat get back?

Directly before spat got removed it was on every first carousel which was also very debateable because someone always got a spat as first item without even losing HP. At the begin of the game it was all random sometimes there was a spat in the carousel sometimes there was not.

So how should it be in the future?

For me i think it's good middleground to guarantee spats in 2 carousels, before wolves and before raptors.

My Reasons for that: Well you can't rly purposely int for a spat because you would have lost to many HP by then. You enable the comeback potential because if you have a bad start you should be around 30-50HP at the 3rd carousel if you are first pick so you rly need that powerspike otherwise you are probably 8th. Well and the best thing is you enable spat combs to be played again

To close this out pls share this post if you also think spat should come back to carousel also comment your opinions on the spat removal maybe we get riot to see this.

Well then have a good day at the chess board my fellow player

4 Comments

Kelvynn2/28/2020, 8:26:15 PM2 votes

As long as it's not back to the very first carousel. It was a cancer there.

I haven't been missing spatulas at all. OP cross-class champions were just too unbalanced.

Kei1432/27/2020, 10:15:29 PM1 votes

{quoted}

pls bring back Spat to the carousel in Set 3.

Riot Mort confirmed on his stream that spats will be back in the Carosel in set3, just at a reduced rate.

WowerLOL3/1/2020, 2:54:28 PM1 votes

100% agree. Having a bad start meant you probably get a Spat at least. You can turn it around... but now without Spat, it's probably GG.

Also, Spat has no strategy anymore. It's purely luck based and cannot be accounted for in the slightest.

Ariel the Cruel3/7/2020, 12:25:37 AM1 votes

Idea I posted a while back for reworking spatula.

[{quoted}](name=Ariel the Cruel,realm=NA,application-id=RaE1aOE7,discussion-id=KQByArGb,comment-id=,timestamp=2020-01-11T10:30:18.108+0000) Game-play Changes:

1ST CAROUSEL: Removed. All players are given a personal selection of random characters to pick from. A separate element also allows them to pick their first item from a list of all base items at any time. 2 reasons for this: 1) it allows econ players to ensure they always get that 1 vital item, without devaluing win-streak players' ability to rush items without a comp. 2) it allows for clear metric tracking on the balancing end. If only 1 item ever gets pick when given a choice of everything, then you've got a clear problem.

SPATULA: No longer drops or appears in the carousel. Instead, after picking their first item, the same element will allow players to generate 1 spatula item at any time. This means every player will be guaranteed 1 spatula item of their choice, but only 1. It also allows for every archetype/skin line to be possible, instead of just a few. As a possible option, players could be allowed to forfeit their spatula and first item to receive a FoN.

Refresh Consistency: Every Roll of characters (what you buy) will have at least 1 of every rarity you can acquire. With a chance for additional based on level. This means that a 5% chance of a 7 star will guarantee you a 7 star with a 5% chance for an additional one every time you refresh. But a 0% chance means that slot will go to some other random designation based on what you can acquire. While this will likely exacerbate steam rolling, it will also prevent 1 person from flipping tables by getting a lucky lux at level 6 (or what have you). Incidentally, as part of this change, the % chance for each rarity at each level would go down slightly since one is already guaranteed.

Item Consistency: Mobs should always give at least one item. They can still give more items and/or gold, so lucky players will be able to stack early, but it should help mitigate the "only 12 gold before chickens" type scenarios.

Mana Stat: Starting mana on items replaced to reduce max mana by 15% per point. Stacks additively.

Mana Gain: Mana is gained when taking damage (normal) and When attacking (no longer on hit). This, along with disarm removal, is meant to help reduce the impact of Anti-AS on mana dependent characters. (Fun trivia: Runaan's already works this way.)

Disarm Replacement: Blind Blind enemies do not deal damage with AA's or apply On-Hit effects. On-Attack effects (to include gaining mana as above), are unaffected.

Mana-lock replacement: Wet Wet enemies receive 50% less mana from Auto attacks and 25% less mana from taking damage (Does not stack).

. . .

Spatula:

  • No longer in item pool (See Game-Play changes).
  • Spatula items no longer give stats - only grant an additional Skin/archetype.