How about Baron fears the enemy team upon dying?

Splitt·2/2/2019, 3:52:42 AM·2 votes·1,428 views

Hey to anyone who reads this,

this are just my thoughts and english is not my native language so be human. summoner 21

Riot is currently trying to speed up the late game by buffing the baron to be a stronger game ending objective, but they are also trying to make comebacks more possible by upgrading the bounty system. Althought they are still working on this.

So under this conclusion i came to the point why you don't improve the fight around baron for the case that baron is still alive. So to improve the Strategies that can be made around baron, it would be a game changer if Baron would fear the enemys for that team that slained the baron in way just like Urgots ultimate does when he kill someone with it, but there are very diffrent possibilities how to implement this into the game.

So first i will list the possible overall impact, that i could have on the game. Then i will list some balance questions and explain some possibilities how to balance it

Possible impact on the game:

  • it wouldn't affect anythink if the baron is uncontested
  • It would have huge impact if it's a close 5 vs 5 fight in the baron pit. (Btw. I know that there are not really much fights 5 vs 5 in the baron pit, but if you got a huge fear to play around you may choose to fight there cause you got confidence in your baron secure)
  • If you steal a baron sneaky when you are far behind, a huge 5 or even 3 man fear can eiher help you get out safe or turn it into a big comeback fight.
  • a huge fight with the baron going down while the fight is happening is much more likely to end up with much more than 1 kill because of an aoe hard cc that is just about staying in or maybe just near the pit.

Questions:

How long is the duration of the fear? You could rather make the fear duration a scaling duration like if you start at min 20 at 1sec fear and scale every 10min 1sec to the fear or you could just make somethink like a 2sec fear for the whole game.

How much range has the fear? It would be simple to say just the baron pit, but that also comes down to balance how much you want to extend beyond the pit

What about Elder Drake? It is possible to also give the Elder Drake a fear but you need to balance the fear range and duration diffrent because the elder dragon can be pulled out of the pit

Thats all i got just now, if you like it upvote it, if you got any ideas that would extend or improve this conzept please let me know and if you think it's a bad idea then let me know whats bad about it or how it would have a negative impact on the game.

2 Comments

Boatwhistle2/2/2019, 10:54:29 AM1 votes

I am all for making the jungle creatures more interesting, In my opinion there isn't anything in the game more boring and tedious. For starters however, baron dyeing being spooky enough to give legends a panic attack doesn't make sense thematically... if anything it should be a relief. From a game stand point being able to kill as many enemies right after the baron as possible is important and giving out a free win/easy escape like that would only promote a harder snowball on top of how much the baron already does so for what is typically already the winning team. In my opinion they should make contesting baron more interesting then it is. Right now its just a turret with couple crowd control abilities. I wanna see it move and attack both teams relentlessly with massive aoe cc and damage. Team fighting around an aggressive baron should be very possible that only 1 or two from a team actually survive by the end or even the baron is the only thing left standing. Increasing the difficulty of taking baron so dramatically justifies making the buff way stronger to be more of a game winner. Rather then taking two to three barons as it some times does, it could then take 1 baron done a bit later then first baron is done now(as it the baron is stronger). It could make the games shorter overall.