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Wild Nerf

D Pietra··2 votes·1,120 views

With removal of RFC wild became the only ones that can overcome dodge. It is all well and good, but yordles shen and items become obsolete. Even despite the akali IE mess up, wild is too strong because of that. They should only overcome dodge after reaching max stacks with a total of 6 or something like that. To give dodge as an option against assassins. Every comp has a chance against it this way.

6 Comments

ChrisBrownze1 votes

If we could remove Shyvana that would be great.

Illabethe1 votes

Or just nerf her base HP by about 15% at 2 Star and 25% 3 Star, and boosted her Mana start by a little as compensation, she'd be fine.

Her problem is she sometimes outscales even grievous wounds.

Heroboy101 votes

{quoted}

If we could remove Shyvana that would be great.

Because she is useless without wild's and shapeshifter's buff.

Illabethe1 votes

Except the fact that about only 1 or 2 teams per game can achieve (4) Wild..... and Wild by itself is an extremely weak center line.

You basically HAVE to put it with Assassin, or it won't win the game, because you have to kill fast to not get wiped.

Wild is fine. And, they are nerfing the attack speed back to 10% per stack, so it is getting a nerf.....

Oh. So is Assassin. Chill out. 2 nerfs incoming.

D Pietra1 votes

The problem is not the attack speed. Also some wild comps have yordles. Some have shapeshifters. And with my proposed change wild could be a used as 2 wild only. For different composition. If the 2 wild got the no dodge bonus at max stacks

Illabethe2 votes

Yordle comp generally dies. Shapeshifter comp sometimes beats the Assassin comp. And yeah. the attack speed DOES make an impact because it affects how fast assassins crit.

You're crying about a trait that had one of the WEAKEST showings of all before it was given the cannot miss. Wild literally has no real aoe impact, and 3 of its 5 units are single target only, and weak damage at that (I've actually had an Elise Spider duel and WIN vs a Warwick after all other units were dead and both were full health). Gnar's Wild's only real impact, and he usually takes too long to transform. Ahri's damage and single line is too weak to be considered mid/late game.

The cannot miss feature isn't broken. It's the traits it is mixed with that were. And they are getting nerfs.

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