Game gets worse every patch

00Samwise00·8/15/2019, 2:45:33 AM·7 votes·809 views

Where to even start with this? -Item RNG is still untouched. Players getting full items on carries after the minion rounds are snowballing to a top 4 finish even if they fall off late.

-Hextech mechanic was unnecessary and just adds more champs to clog the card pool. Not to mention the 8 second disable is stupid broken.

-Constant bugs that remain untouched, primarily the bug where champs will stand completely still or won't even attack (literally just had a game where fiora just stood there and let a warwick slowly whittle her down with autoattacks. He didn't even use his ult. She just stood there and did nothing).

-Games are still being won primarily with yordle/glacial builds. Sure, you can mix in gunslingers, blademasters, sorcs, etc. but if you don't incorporate glacials in some way you're begging for 4th place at best. The CC stacking is broken and no attempts have been made to address it (good god, is some kind of tenacity too much to ask for).

I could give most of these issues a complete pass if there was any indication that they will be resolved soon or that there is an existing effort currently underway to fix them, but then the devs come out and brazenly say they're happy with the state of the game? What is this farce?? The new mode was so much fun when it came out and showed so much potential, how is it getting worse?

1 Comments

Azurereaper8/15/2019, 9:39:58 PM1 votes

Because they've made a game of hard counters and not soft counters. This is pokemon levels of balancing, where if you use water type on a fire type 100% of the time you will one shot that fire type. There is not wiggle room to keep a build and apply an extra trait to suppass the weakness with your other units.