Skip to content

Not sure how anyone can find this mode fun, it's RNG to an extreme

LeoiJw··14 votes·4,101 views

You either get more items than your enemies or you get lucky with rolls on champions so you can flood your board with tier 2s with multiple finished items while the enemy is still stuck on tier 1s with only half an item.

I have yet to feel like a single battle has been fair, either I stomp an enemy with itemless tier 1s or I get fucked by lucky assholes that somehow get every perfect top tier item on 4 different tier 2 champs that literally dwarf mine in the game.

24 Comments

Kei1434 votes

Lots of trump card games (poker, black jack, bridge and even uno for arguement's sake) are based on RNG.

It's how you decide to work with the RNG that makes the game fun.

LeoiJw6 votes

So literally fold (Quit) every single time you get a bad hand?

Such a grand idea.

Subdue2 votes

{quoted}

So literally fold (Quit) every single time you get a bad hand?

Such a grand idea.

^ How to Lose at Poker 101.

Kei1431 votes

But are you really quitting? Or are you setting yourself up for a big bluff when people think you have something (only time you are PERCEIVED to bet) but actually have nothing?

Sure you can win a few small hands and move onto the next table, but don't win poker tornaments by just winning small amounts in each individual round.

LeoiJw2 votes

How do you bluff in a gamemode where the enemy can see your hand?

You can see every item and champion your enemy has on their bench...

Sire Hippington2 votes

Poker is a horrible comparsion. In poker, you can fold, you can bluff and you get a new hand every round. In TFT, you always go all-in vs one random opponent, you can't bluff, and you stick with the 'hand' you got through out the game, you might be able to alter it a bit every round, but especially at later round, theres not that much changeing, so if you have a weak 'hand', it usually stays a weak 'hand' for quite some time.

00Samwise001 votes

THANK YOU. I've been trying to say this myself but couldn't put it intelligently. I'm so sick of the poker comparison. Just because both rely on RNG doesn't make them similar.

Judah the Hammer4 votes

Poker is a pretty good comparison. So is backgammon. The RNG of TFT is comparable to card games and dice games. The skill of games like that is only present in looking at play over scores of matches. Like, the optimal movements for any game of backgammon are established. The real skill is judgement about using the betting cube over a series of games. Any one match of TFT is meaningless, but perhaps some judgement can be discerned over the results of scores of matches. Riot should give us some kind of a purse that loses (as well as gains). I guess that ranked play is supposed to take the place of the purse, in other such games.

Incidentally, completely re-rolling after the first couple players drop out is legit. I've done it and won.

It is indeed a gambling game, and it's readymade for gambling. You can enter with a party of 8 and bet amongst yourselves. I believe that is already being done.

Pxerkza3 votes

feels bad man

you don't have to play the game

LeoiJw7 votes

How to kill a game following 101

"We don't have to put in any work to make the game more stable and even, just don't play if you don't like uncontrollable RNG!"

Pxerkza6 votes

they are making changes but RNG is clearly one of the main pillars of the game if you don't enjoy the RNG aspect you will never enjoy the game

Riot can make it that everyone gets 3 3stars and everyone gets 6 completed items and you will still complain that someone got better 3stars or better completed items

it's not about burying the game it's about the game not being a game for you

Hvsao3 votes

I strongly appreciate the RNG in the game. RNG makes each game unique, and provides a lot more satisfaction when your dream comp comes into fruition. Also saying the entire game hinges on RNG is incorrect. Their are valid strategies which can be utilizes to gain an advantage without relying solely on unit drops and itemization. Resource Management, Re-rolling, and placement play a large role as the game progresses. Their are also risk/reward factors which can also be taken into account.

If items were entirely guaranteed drops the games would become boring. For the longevity of TFT the RNG is a necessary factor.

LeoiJw5 votes

Oh you mean the lose streak "strategy" where you spend the entirety of the game killing yourself before blowing all your pity gold hoping for lucky rolls?

Wow such an intuitive and skillful strategy!

Immortal Void3 votes

{quoted}

Oh you mean the lose streak "strategy" where you spend the entirety of the game killing yourself before blowing all your pity gold hoping for lucky rolls?

Wow such an intuitive and skillful strategy!

Imagine a weird game mode where you watch one of your allies die repeatedly to your opponent and the best way to win is to kill them, gaining a bunch of bonus shutdown gold for you to hard carry the game with.

Wouldn't that be a weird game feature? Like why would you want come-back mechanics. [sg-lulu]

LeoiJw3 votes

So Riot being dumbasses in one game mode with horrible "mechanics" excuses them being dumbasses in another with an equally awful "mechanic."

[zombie-brand-clap] Great analogy, you sure have a good head on your shoulders.

Immortal Void1 votes

{quoted}

So Riot being dumbasses in one game mode with horrible "mechanics" excuses them being dumbasses in another with an equally awful "mechanic."

[zombie-brand-clap] Great analogy, you sure have a good head on your shoulders.

Imagine a game where high-rolling early made you win the game because nobody could come back to challenge your win streak. Imagine complaining about one of the mechanics made to make sure RNG wasn't the only factor in winning in a thread created to question how such RNG is fun.

Hvsao3 votes

Health is a resource, you can spend it at your own digression. Hyper-reroll is a valid strategy shown to produce results. Winning at 1 health or 100 health counts the same, no one cares if its pity gold if it puts you ahead.

Your welcome to try to get the early lead and hold it, but saying that "losing streak" strategy doesn't work is arrogant. Having 50~60 gold to reroll one turn and create a cohesive comp vs. 10 - 20 gold makes a huge difference. Every turn up until late game the champion pool becomes thinner and thinner, and on top of that your chances to get lower tier characters is reduced. So yeah, maximizing "pity gold" so you you can get "Lucky Rolls" is beneficial. On top of that you can pick any item/champion if your lower.

00Samwise002 votes

I agree; there are serious problems with a game mode when the most viable strategy is losing on purpose. They need to eliminate loss streak gold to discourage this way of playing.

Tizull3 votes

Not any worse than the RNG that is matchmaking for solo Q.

Almost ever game of skill has an element of RNG to it regardless of what you wanna tell yourself.

TFT does have RNG but it is just an element of the skill that it is required to play the game. Imagine reacting instead of bitching about how it is "unfair".

karahind4 votes

Yeah just react to the RNG noob, its easy to counter itemize!

Wait...

W-well clearly you're just building the wrong champions which are guaranteed drops instead of RNG!

Wait...

hoganftw2 votes

I hate to say it, but people play it because of the RNG. It's a gambling game. It's not all about winning first place though, it's about working with what you have and seeing how far you can go.

I do think you can tweak the RNG to be more fair. It's just that it's also kinda the main appeal.

IceKingChernobog2 votes

Played a few games of tfr cause i got a furyhorn avatar and furyhorns are cute. But can’t stomach the rng in this game.

Xela Syab2 votes

This is Riot we're talking about, they are never going to have TFT in an enjoyable balance, they made it to sell loot digital swag and to distract from their poor balance decisions about LOL.

More from Teamfight Tactics

More by LeoiJw