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Question About Team Fight Tactics

Steel··2 votes·3,173 views

I used to be a dedicated LoL player from season 1 till the end of 2015. I am thinking about trying TFT. I heard that the possibility of an item drop from neutral rounds is completely random as you can end up with 0 items while another player can get extremely lucky and vice versa. Is this still the case? By the way, I facepalmed myself while reading those posts. Seriously Riot, I left you in 2015 and you still have this state where your logic gets completely out of shape? It's like once a Rioter, always a Rioter.

7 Comments

Beacon Academy3 votes

Its not as bad as it once was, so try it out if you want.

Steel1 votes

[{quoted}](name=Beacon Academy,realm=NA,application-id=RaE1aOE7,discussion-id=fKVeBF2N,comment-id=0000,timestamp=2019-10-06T01:55:08.353+0000)

Its not as bad as it once was, so try it out if you want.

So the probability of an item drop is still dependant on rng?

Beacon Academy2 votes

Yes.

However, that being said...

I don't really notice because I already know what items I'm going to make before the game starts, so the carousel is enough for me.

Conserve gold for income. Controlled losses for first item picks. Focus on leveling to 8 or 9 Spam rolls with left over money if you're one/two rounds from losing Make a hero's comeback

Thats usually how I play my games.

FadingBadger2 votes

They have reduced the spread of amount of item drops. So ppl have an aprox equal amount of items at a certain point.

Porglit1 votes

{quoted}

They have reduced the spread of amount of item drops. So ppl have an aprox equal amount of items at a certain point.

This. They made it so that if you get few items early, you'll get a lot late, and vice versa. There's still some RNG, but it's more regularized, and you rarely have games with 6 items against 10 like before.

TwitchInMyPants1 votes

{quoted}

So the probability of an item drop is still dependant on rng?

There seems to be a rubber band effect in later rounds. If you have less items overall, your chance of getting items is boosted. Like usually if I'm behind by the Raptor round there's an explosion of items. You still have to deal with low items in early and midgame and that can tank half of your hp or more if you low roll on units as well.

But its not terribly unfair and the game has enough mechanics to where the better player usually wins since not everyone is good at managing econ, risk vs reward, planning transitions, ect.

Heroboy101 votes

{quoted}

...as you can end up with 0 items

From the first 3 rounds you can gain at least 1 item, never 0. People have a custom to exaggerate.

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