Which auto chess game has the least rng factor?
I like the concept of auto chess but hate the huge influence of RNG. Even though I have made up my mind about which auto chess is my favourite, I still need your opinions especially if you have played all the three auto chess games. Dota Underlords. I had fun times with DU. Before the big update, alliances were heavily unbalanced as there were a huge gap between the usefulness of alliances. I haven't played serious games after the big update so I don't know about the current state of balance. To be honest, the huge update gave me a reason to try another auto chess game because it was like Dota Underlords is shut down and Dota Underlords 2 is released. But still, being able with the help of RNG to complete an alliance is extremely rewarding when you are able to add the ace tier hero of the said alliance. I guess Valve is following the concept of generously rewarding success and punishing failure hard just like it's doing with Dota 2. Too much RNG for me. Team Fight Tactics I haven't played TFT to be honest and I am not excited to do so. The idea of needing the help of RNG to get the items you want in order to be able to complete some of the classes/origins is really unappealing. The chance of an item drop is random. You're not offered a list of item choices to pick from. And of course, you can't reroll an item like you do in the store until you get what you need. In conclusion, rng has the final word on whether you can or can not complete classes/origins that doesn't have enough champions. Auto Chess by Dragonest Alliances look and feel more balanced. Completing an alliance is rewarding but not too much. Ace heroes don't provide your alliance with insane bonuses like in DU. Winning creep rounds provide you with 3 item choices to pick from. Loosing rounds provide you with 1 item choice. According to my experience, Auto chess is the game with the least rng factor. Which one do you think has the least rng impact?