please remove healing prevention
there is literially no need for this and it causes certain comps or builds to be obsolete. it should be like how it is in league, just a 50-60% reduction....
there is literially no need for this and it causes certain comps or builds to be obsolete. it should be like how it is in league, just a 50-60% reduction....
it causes certain comps or builds to be obsolete.
That is, quite literally, its purpose. It's supposed to be a counter to those comps.
Nothing should HARD COUNTER in a game of chance.
It should all be soft counters, allowing for either board positioning or a chance to adjust your current build to be better against these counters.
The game is just lottery, did you luck out with a decent selection of 2 to 3 ranked units? No? Fuck you lose. Yes? Did someone luckily have a hard counter already? Yes? FUCK YOU LOSE. No? Keep your fingers crossed.
Nothing should HARD COUNTER in a game of chance.
Slow down. We're talking about an item countering a team comp. Phantom Dancer hard counters Assassins and Rapid Fire Cannon hard counters Phatom Dancer/Yordles. Dragon's Claw hard counters Sorcerers. Morello and Red Buff both counter healing and HP stacking units.
That's as far as counters go.
Now let me ask you this, how many team comps use/rely on healing? I'll give you a hint: only one.
I feel the exact opposite. They should remove exceptions to heal prevention such as Lulu's ult. Fkn overpowered nonsense.
Maybe weaken Morello's on aoe spells but other than that it's doing what its supposed to do otherwise people will just be stacking warmogs endlessly.