Suggestions for TFT
A couple things I think should be added/changed..
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After beating minions you get a choice of three items(never spat) a. Low chance to drop a Spat after round 2 b. Lose to monsters choice of only one of the three random items.
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If you re-roll the pool. None of the champions in the re-roll and reappear in the pool a. Only applies to the next direct re-roll b. For each re-roll consecutive increase the chance of higher level champions to appear.
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When in the champion select circle right clicking a unit takes you straight to it without collection another unit. a. Units can still be stolen. b. Auto walk would treat other units as wall structure.
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{{i tem:3161}} mana per hitting could be lowered. It's almost a must build item a. Simply lower the mana gain b. Make it every other attack?
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Add Piltover Champions (Piltover champions deal 10(2) 30(4)% more damage when attacking same unit) a.
{2}Piltover,Ranger
b.
{1}[Piltover,Gurdian] (Ult furthest champion)
c.
{4,maybe 5}[Piltover,Inverntor,Yordle](Ult Q),
d.
{3}Piltover,Brawler
e.Inverntor - Unit stars with invention. In Heimer's case if his turret is up it becomes big and health is refreshed, otherwise just spawns a normal turret (Turret Hp would follow
logic).