Suggestions for TFT

WTF Shipoopi·7/4/2019, 6:09:08 PM·2 votes·1,579 views

A couple things I think should be added/changed..

  1. After beating minions you get a choice of three items(never spat) a. Low chance to drop a Spat after round 2 b. Lose to monsters choice of only one of the three random items.

  2. If you re-roll the pool. None of the champions in the re-roll and reappear in the pool a. Only applies to the next direct re-roll b. For each re-roll consecutive increase the chance of higher level champions to appear.

  3. When in the champion select circle right clicking a unit takes you straight to it without collection another unit. a. Units can still be stolen. b. Auto walk would treat other units as wall structure.

  4. {{i tem:3161}} mana per hitting could be lowered. It's almost a must build item a. Simply lower the mana gain b. Make it every other attack?

  5. Add Piltover Champions (Piltover champions deal 10(2) 30(4)% more damage when attacking same unit) a.Ezreal {2}Piltover,Ranger b.Vi {1}[Piltover,Gurdian] (Ult furthest champion) c.Heimerdinger {4,maybe 5}[Piltover,Inverntor,Yordle](Ult Q), d.Camille {3}Piltover,Brawler e.Inverntor - Unit stars with invention. In Heimer's case if his turret is up it becomes big and health is refreshed, otherwise just spawns a normal turret (Turret Hp would follow Elise logic).

4 Comments

SpirtGrdUdyr7/4/2019, 6:18:07 PM2 votes

I believe the game needs some balance changes Pyke for example. His level should be raised. I like the idea's just don't see them happening.

Assmatik7/4/2019, 6:27:57 PM1 votes

I agree with the Piltover champs, but i think Camile should be a blademaster instead of a brawler. They could also add Caitlyn with Piltover, gunslinger stats and have her q as her ability

Hoosier17/4/2019, 7:00:38 PM1 votes

[{quoted}](name=WTF Shipoopi,realm=NA,application-id=RaE1aOE7,discussion-id=b2XPcMEL,comment-id=,timestamp=2019-07-04T18:09:08.460+0000)

A couple things I think should be added/changed..

  1. After beating minions you get a choice of three items(never spat) a. Low chance to drop a Spat after round 2 b. Lose to monsters choice of only one of the three random items.

  2. If you re-roll the pool. None of the champions in the re-roll and reappear in the pool a. Only applies to the next direct re-roll b. For each re-roll consecutive increase the chance of higher level champions to appear.

  3. When in the champion select circle right clicking a unit takes you straight to it without collection another unit. a. Units can still be stolen. b. Auto walk would treat other units as wall structure.

  4. {{i tem:3161}} mana per hitting could be lowered. It's almost a must build item a. Simply lower the mana gain b. Make it every other attack?

  5. Add Piltover Champions (Piltover champions deal 10(2) 30(4)% more damage when attacking same unit) a.Ezreal {2}Piltover,Ranger b.Vi {1}[Piltover,Gurdian] (Ult furthest champion) c.Heimerdinger {4,maybe 5}[Piltover,Inverntor,Yordle](Ult Q), d.Camille {3}Piltover,Brawler e.Inverntor - Unit stars with invention. In Heimer's case if his turret is up it becomes big and health is refreshed, otherwise just spawns a normal turret (Turret Hp would follow Elise logic).

You mean besides the call back to the 90's and tell them, "Hey we are recycling your genre because we have no vision to make something the players want like URF and other game modes that actually make sense in todays gaming?"

WTF Shipoopi7/6/2019, 9:38:39 PM1 votes

dead in the dust!