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Hextech is really bad for this game:

YEG CapeMakeFast··36 votes·11,419 views

What this is going to do with 100% certainty is pigeon hold players to specific builds. Builds that used to rely on handling the initial brute force damage through use of items (Guardian Angels) are ripped apart within 1 second... Kennen is no longer useful not only do you maximum get 1 to 4 on any average game... but now you can't use GA on him for example...

This will force players to basically aim for 6 bruisers to be able to handle the health needed to tank the walls, and then hextech to nullify the other teams items... basically throwing 1 bad item on the front line of your team, and stack the rest of the items in the rear.

This is such a TERRIBLE design choice and I am not going to be playing this game until this is resolved and you sort this out. This should NEVER have made it out of testing.

I'm positive resident trolls will come and tell me how wrong I am or whatever. So go hard boys.

35 Comments

AtheosisX12 votes

Hextech is awful in every possible way. Combined with the item lottery and the annoying carousel, I'm just done with this nonsense. At least until they drastically change things.

YEG CapeMakeFast3 votes

Amen

VorpalKitsune10 votes

I've tried to play a couple games, but everyone is running hextech pretty much, which really ruins the fun of this autochess version. The main thing that really stood out tft from others was that items played a pretty big part of it compared to the others I played. I really loved it! Now, with hextech it just feels like it took that out, so now it is honestly a less enjoyable verysion. Its just like, "yes!!, I got some items that makes a certain champ work..... oh, now I am facing hextech". It honestly makes it feel like it don't have any option except not run things that don't work with more than one item. Just not enjoyable at all.

YEG CapeMakeFast12 votes

{quoted}

I've tried to play a couple games, but everyone is running hextech pretty much, which really ruins the fun of this autochess version. The main thing that really stood out tft from others was that items played a pretty big part of it compared to the others I played. I really loved it! Now, with hextech it just feels like it took that out, so now it is honestly a less enjoyable verysion. Its just like, "yes!!, I got some items that makes a certain champ work..... oh, now I am facing hextech". It honestly makes it feel like it don't have any option except not run things that don't work with more than one item. Just not enjoyable at all.

This exact thing.

I've run 4 DIFFERENT builds now in my run to Gold ranks and sometimes I shift my strategies around what I get NOT ONLY CHAMPS BUT ALSO SPECIFICALLY ITEMS... because of that, now losing items completely makes items essentially a situation where you will be using 1 item on a "decoy" champ, and then the rest of your items on someone in the very back.

What I see happening really quickly here is something like a fully item loaded Rengar or Assassin + 6 Bruiser wall + Hextech - if you aren't running 6 bruisers + Hex then you are done and done.

This doesn't seem like fun to me - so I'm genuinely sitting this patch out and watching patch notes. Not even a threat. I may actually just lose interest in this game now because of this change.

What I don't get is how something this huge makes it out of testing... how the testers thought this was good for the game... even the dev who designed this? Like... it really boggles my mind.

Nullifying 6 items for so long basically may as well not even have items in the game.

Brodka3 votes

I agree 100% its insane how they've made this game so much worse over just a couple of patches. Kinda makes sense since they can't even balance real League correctly so I don't know what I was expecting.

Madz1 votes

[{quoted}](name=YEG CapeMakeFast,realm=NA,application-id=RaE1aOE7,discussion-id=a50RE2Il,comment-id=00000000,timestamp=2019-08-14T15:14:15.173+0000)

This exact thing.

I've run 4 DIFFERENT builds now in my run to Gold ranks and sometimes I shift my strategies around what I get NOT ONLY CHAMPS BUT ALSO SPECIFICALLY ITEMS... because of that, now losing items completely makes items essentially a situation where you will be using 1 item on a "decoy" champ, and then the rest of your items on someone in the very back.

What I see happening really quickly here is something like a fully item loaded Rengar or Assassin + 6 Bruiser wall + Hextech - if you aren't running 6 bruisers + Hex then you are done and done.

This doesn't seem like fun to me - so I'm genuinely sitting this patch out and watching patch notes. Not even a threat. I may actually just lose interest in this game now because of this change.

What I don't get is how something this huge makes it out of testing... how the testers thought this was good for the game... even the dev who designed this? Like... it really boggles my mind.

Nullifying 6 items for so long basically may as well not even have items in the game.

I'm actually amazed by you, tbh. You're just a Gold TFT player and someone who has never played ranked, considered as a casual player, but unlike the average players, you can actually think logically and you're so on point.

(People tend to disagree with you because they don't see the bigger picture or reasons behind it when you're pointing them out.)

Just wanted to say thank you for pointing this out.

Krulnir9 votes

Yeah, TFT is pretty much ruined for me now. Riot very well may have just flat out removed items from the game. I'm not sure what the hell they were thinking, I swear the Hextech passive is just Cursed Blade 2.0, it just goes so much against the grain of the game.

YEG CapeMakeFast7 votes

{quoted}

Yeah, TFT is pretty much ruined for me now. Riot very well may have just flat out removed items from the game. I'm not sure what the hell they were thinking, I swear the Hextech passive is just Cursed Blade 2.0, it just goes so much against the grain of the game.

This so much for me.

So: yes - I do try to follow a specific build of champs that work for me... and I do rely on a few items... however I have won a bunch of times going so far off my initial specific build by using weird combinations involving items and champs...

What this GUARANTEES you is that those weird off meta champ + item layouts are NOT POSSIBLE now...

Moving forward YOU HAVE TO match the meta - so YOU HAVE TO build bruisers + hextech + 1 damage dealer loaded with damage items sitting in the very back... with "throw away" item on the front line just to decoy.

This is so literal TRASH for this game... I have no interest in this style of game now. So if that was the point of this change: congrats Devs and Testers: you did it!

Worst JG Wins7 votes

It's amazing how Riot managed to take one of the best games i've played in years and make it unplayable in just 2 months

Fool me once shame on you, fool me twice shame on me.

YEG CapeMakeFast6 votes

I agree - this was honestly a really fun experience for me - I've really enjoyed my time in the last 3 weeks I think it's been.

What I felt the game really needed was some sort of "wildcard" that allowed you to pick a certain champ --- even if they did it like "bruiser wildcard" or "sorcerer wildcard" to limit it that way... I felt that would have been amazing

A similar system set up for items too...

What that would have done would have been to ENCOURAGE build diversity, and push people to try different layouts.

What this change does is the OPPOSITE of that - for me it's very clear your option.... SINGULAR OPTION.... stack 1 damage dealer with 3 damage items... stagger singular items on your very front line... and run 2 Hex + 6 Bruisers. Period. Full stop.

They fully nullified this game's diversity AND FUN in this patch. I won't be playing this garbage. Waaaaaaay too many games out there that are so much more fun to sink my time into.

Wickedlike4 votes

But guys don't you love RNG mechanics -riot games.

ModCaptainMårvelous4 votes

Naw, it's fine.

The only situation where hextech fucks someone behind is when there's a single item. What this does is instead makes it that corner comp hypercarries now have a more steady counter than "hope you can cut through the meatwall to get to the gooey Draven center".

The ideal situation will be that people who rely heavily on a single itemed-up hypercarry to win the game for them are hardcountered by this. It'll also mean the game becomes less about who has more/better items and who has the better comp. Players will also flock to hextech but considering the confusing mix of units to run (Brawler/gunslinger is about the best combo you can get), hextech will likely lose more games while good players who know how to position and deal with the hextech bomb can thrive.

YEG CapeMakeFast5 votes

{quoted}

Naw, it's fine.

The only situation where hextech fucks someone behind is when there's a single item. What this does is instead makes it that corner comp hypercarries now have a more steady counter than "hope you can cut through the meatwall to get to the gooey Draven center".

The ideal situation will be that people who rely heavily on a single itemed-up hypercarry to win the game for them are hardcountered by this. It'll also mean the game becomes less about who has more/better items and who has the better comp. Players will also flock to hextech but considering the confusing mix of units to run (Brawler/gunslinger is about the best combo you can get), hextech will likely lose more games while good players who know how to position and deal with the hextech bomb can thrive.

Sorry but you are wrong. The bomb so far aims for front line... tries to locate the closest item to it... basically what it does is removes the front line GAs and nullifies players who may be using alternative tank methods... basically a lot of builds do this.

Basically my dude... any comp that relies on items in any shape are completely hosed... be that a GA off meta "tank" set up to shock block the initial damage burst... to possibly a singular item loaded champ.... now you will "decoy" item your bruisers, and still load up a champ and hide out behind bruisers.

But yea: have fun with that meta.

It's not for me. I'm sitting this one out.

Teh Song3 votes

Can we maybe give it more than less than a day before such major judgement -_-

And of course everyone is trying to build hextech right now, they're brand new. This is going to happen with every new class/origin they add.

YEG CapeMakeFast4 votes

No - we can't... and here's why: 8 seconds of no items is so easy to fully nullify like 80% of the builds out there builds that rely on items to keep them going. When you EASILY nullify 80% of the builds then you would actually be really stupid to not be running that build. Even if I'm being overly dramatic here, adding just 2 champs to your line up to fully nullify even minimum 3 full items from 1 champ is so broken OP that you would honestly be stupid to not include those 2 champs to any line up. Full stop.

Even non ranked you would be stupid not to.

Now that you can ramp up to 6 bruisers for that juicy 1k life on basically all your champs in your line up... that makes even non built up level 1 champs viable even for the last rounds... and silver bruisers GODLY... able to sustain all the damage you used to be able to mitigate using Guardian Angels on weaker, non tanky options.

It's CLEAR that if you want to be successful in this game now you VERY CLEARLY use 2 Hex to wipe out any GA non bruisers from existence within 2 seconds wiping them out... and then using 1 damage dealer in your back rank to basically stand there through your wall of health 6 bruisers in front of you... (or throw 3 items on your Rengar - which is broken AF already)

I have NO SYMPATHY for anyone who doesn't use the above strategy because that's literally the exact paved pathway that this development and test team just laid out. You would be a literal IDIOT to not use the above strategy since it's singularly the only viable option now moving forward in any ranked game.

This has nothing at all to do with "snap judgement" or being overly, kneeejerk reactionary posts... it's LOGICAL based on what they just did to this game dude.

AtheosisX6 votes

[{quoted}](name=Teh Song,realm=NA,application-id=RaE1aOE7,discussion-id=a50RE2Il,comment-id=0003,timestamp=2019-08-14T16:16:58.517+0000)

Can we maybe give it more than less than a day before such major judgement -_-

And of course everyone is trying to build hextech right now, they're brand new. This is going to happen with every new class/origin they add.

More than one day? One game is all it takes to tell that Hextech is garbage game design.

YEG CapeMakeFast3 votes

This.

babyqueest2 votes

[{quoted}](name=Teh Song,realm=NA,application-id=RaE1aOE7,discussion-id=a50RE2Il,comment-id=0003,timestamp=2019-08-14T16:16:58.517+0000)

Can we maybe give it more than less than a day before such major judgement -_-

And of course everyone is trying to build hextech right now, they're brand new. This is going to happen with every new class/origin they add.

Do you wanna know why you got three downvotes? Let me tell you: your opinion is dumb. Can we not figure out what we like and dislike within a few hours? Why would it take days to figure something like this out? How about an obnoxious person. You can tell they're obnoxious within a short time after meeting them right?

Madz1 votes

[{quoted}](name=Teh Song,realm=NA,application-id=RaE1aOE7,discussion-id=a50RE2Il,comment-id=0003,timestamp=2019-08-14T16:16:58.517+0000)

Can we maybe give it more than less than a day before such major judgement -_-

And of course everyone is trying to build hextech right now, they're brand new. This is going to happen with every new class/origin they add.

Are you those spoiled American kids who always get encouraged by trying their stupid ideas even if they were so obviously wrong? The dev is forcing everyone to run hextech comp with brawlers or else your team dies due to the lack of support of items.

Glasletter1 votes

{quoted}

Are you those spoiled American kids who always get encouraged by trying their stupid ideas even if they were so obviously wrong? The dev is forcing everyone to run hextech comp with brawlers or else your team dies due to the lack of support of items.

Kids can be spoiled anywhere, man, chill.

Teh Song2 votes

Just for the record, your claim that the hextech buff targets the closest enemy was proven false in my first match. Remember how you were saying people should stack items with items spread across frontline, so it would hit them and leave your carry alone? Well I had hextech buff, my enemy had items all over their frontline that was right next to my people, and the hextech bomb sailed all the way over to the opposite corner and hit their assassin. It doesn't target the closest enemy, it targets at random.

Bame2 votes

Hextech is unfun. Gooled it just to see if other people agreed. I love TFT, but man. Cool builds just go out the window. Hope this doesn't stay.

Kvothaniel2 votes

So, I found out last game that if you build 1 locket and 2 zeke's heralds on a single champion and you run into an enemy with hextech, the hextech will completely nullify the Zeke's and lockets. This makes them completely useless items now since you have to stack them on one unit because of the dumb ass line restriction they patched in a couple of patches ago. With no way to break the item back down into components, I'm stuck with a team and items that are now worthless, less than worthless because I have to watch that r%%%%%ed ass bomb lose me the round before the match even begins. I knew Riot games would find a way to Riot games TFT before long, but I didn't think that it would happen within 2 months of the damn game mode being released.

initialbc2 votes

There are too many denial elements in the game. Its like point and click stuns.. but hope for rng.. pls put stuff in that feels SMART to build like healing debuff (though that should not be 100% reduction)

trashbagz1 votes

Imagine playing a game mode where you do nothing 🤡

Smyrage1 votes

Uhm guys, let's stop for a moment. Hextech builds were meant for shutting down hypercarry compositions, meaning those compositions which rely a lot on stacking items on a single champion are now more vulnerable. You all kept crying about item RNG and now you cry about that Riot gave something to negate it temporarily? :D I mean seriously, I don't agree with Riot balance at all, but this Hextech champion line is actually neat and necessary. Also certain other compositions basically nullify the threat from others.

Like: Demon build makes it impossible to fully utilize Shapeshifters, Sorcerers and Elementalists; championlines which rely a lot on casting abilities. Or Yordle builds nullifying the threat from auto attack reliant compositions, such as Gunslingers, Blademasters and Rangers.

Yeah, it might suck that your hypercarry Draven suddenly became useless, but then you can still switch strategy.

KingSlushee1 votes

{quoted}

Uhm guys, let's stop for a moment. Hextech builds were meant for shutting down hypercarry compositions, meaning those compositions which rely a lot on stacking items on a single champion are now more vulnerable. You all kept crying about item RNG and now you cry about that Riot gave something to negate it temporarily? :D I mean seriously, I don't agree with Riot balance at all, but this Hextech champion line is actually neat and necessary. Also certain other compositions basically nullify the threat from others.

Like: Demon build makes it impossible to fully utilize Shapeshifters, Sorcerers and Elementalists; championlines which rely a lot on casting abilities. Or Yordle builds nullifying the threat from auto attack reliant compositions, such as Gunslingers, Blademasters and Rangers.

Yeah, it might suck that your hypercarry Draven suddenly became useless, but then you can still switch strategy.

exactly

Glasletter1 votes

{quoted}

Uhm guys, let's stop for a moment. Hextech builds were meant for shutting down hypercarry compositions, meaning those compositions which rely a lot on stacking items on a single champion are now more vulnerable. You all kept crying about item RNG and now you cry about that Riot gave something to negate it temporarily? :D I mean seriously, I don't agree with Riot balance at all, but this Hextech champion line is actually neat and necessary. Also certain other compositions basically nullify the threat from others.

Like: Demon build makes it impossible to fully utilize Shapeshifters, Sorcerers and Elementalists; championlines which rely a lot on casting abilities. Or Yordle builds nullifying the threat from auto attack reliant compositions, such as Gunslingers, Blademasters and Rangers.

Yeah, it might suck that your hypercarry Draven suddenly became useless, but then you can still switch strategy.

The issue is that every comp beyond 2 became useless with the introduction of hextech. "Hey, stop playing all these now since we added this...!" isn't exactly a winning idea in the minds of regular players.

KingSlushee1 votes

I disagree with this post 100% for the most part. hex has forced people to use more strategy than just throw 3 items on one dps and protect the karthus (obviously an example). teams with beefier frontlines wont fall so easily to hex just saying. I dont think the game in general is perfectly balanced yet, but i love hex

Glasletter1 votes

{quoted}

I disagree with this post 100% for the most part. hex has forced people to use more strategy than just throw 3 items on one dps and protect the karthus (obviously an example). teams with beefier frontlines wont fall so easily to hex just saying. I dont think the game in general is perfectly balanced yet, but i love hex

Seeing as how every comp beyond 2 require items on certain champions to preform well and also counter other comps, this has locked everyone into one strategy; build one and hope you get more Jinx than everyone else.

BringItBritney1 votes

Riots balance team is complete shit.

SilIoH1 votes

Trash balance team as always.

Dotislav1 votes

Hextech basically ruin all team comps that run and rely on spatula upgrades

holystack1 votes

Tbh, it's even worse if you have Guardians on your team, since they have to stack up close to each other for the buff to spread. Hextech is guaranteed to fuck over a few people on your team lmao

The FARF1 votes

I LOVE BEING FORCED TO PLACE MY GUYS IN A R%%%%%ED WAY THAT MAKES THEM VULNERABLE TO EVERY OTHER COMP ON THE OFF CHANCE I GO UP AGAINST A HEXTECH 2. AND HEXTECH 4, WHAT THE ACTUAL FUCK IS THAT? THATS NOT FUN. RIOT YOU TOOK MORE OUT OF THE GAME THAN YOU ADDED WITH THIS HEXTECH BULLSHIT. AND FUCKIN NERF BRAWLERS PLZ WHAT THE HELL HOW IS THAT BALANCED? 7000 EXTRA HP FOR LITERALLY NOTHING. NOTHING.

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