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TFT RNG Gold in Item Boxes

iChem··2 votes·1,420 views

Why is this still a thing? Items are a HUGE part of the game and it defeats the whole point of changing the minion so they don't drop nothing like before because the gold is basically nothing so its no different. Some people get items like candy and others (like myself) are hard pressed to get 1 or 2 base items from the minions before stage 5. I've played 6 games tonight and have gotten 4 base items from minions TOTAL (lasted till stage 5 almost every game, 1 was 4-6). In my last game 3 people got more items off the starting 3 minion stages then I did in all 6 games combined. It's ridiculous.

I would take 1 item over all the gold I got in each game, the gold given is useless pre stage 5 especially now that it is harder to get champs you need and after stage 5 you have probably already lost or are about to because those who are left have 4 - 6 full items already. When you lose a game because 3 people are running yordle and you can't make a rapid fire cannon (after STARTING with a recurve) its really stupid. Items are worth more then the gold these boxes give by a huge margin, even when the gold scales it is still a slap in the face because its chump change in comparison. Either up the gold given (by at minimum 3 times) or remove it all together because it determines who wins and who doesn't more often then not.

5 Comments

Subdue1 votes

Sometimes the gold is better than the items, especially given the catchup mechanic on items which causes more items to drop in the later rounds if you don't get them in the earlier rounds. If you get all gold early on, you are able to econ hard and get 3-4 cost champions much earlier, which translates to a pretty significant advantage. If you can survive until Raptors with minimal items, this sets you up for a very strong finish.

Xhandel1 votes

{quoted}

especially given the catchup mechanic on items which causes more items to drop in the later rounds if you don't get them in the earlier rounds.

This is not true.

I have had many games where, after raptors, i end with only 3 - 4 items, not counting carusels, that is a HUGE disadvanatage that 5 or 10 gold every 5 rounds cant balance against the players that did get 6 - 8 items on those rounds. i'm ok with the 1 and 2 coins that you can get at minions, but 5 coins on any creep drop will never, ever be better than getting items, and more if you realize that, if you get a box of coins, you know there is nothing more on that round, while items can be dropped multiple times on a single creep round.

I agree with the op, they should remove the coins boxes, they should make that you could at least get one item on each of the creep rounds, including minions, and making the rng factor on wich items you will get and the chance to get more than one item box. Or, if they want to keep the coin box mechanic, to make that it gets you at least 10 gold, so you can try to balance players with more items with a bigger economy.

iChem1 votes

The gold early on is literally the equivalent of ONE stage worth of income. That is by no means an advantage of any kind. Do you even play TFT? The only thing it allows you to do is generate 1 extra gold interest 1 stage earlier. That's it. At best you can forgo the interest and get a couple 2 star champs if you are oh so lucky to get 3 of the same champs twice early without having to reroll and that's only an advantage for the first couple of stages when everyone else has 1, that's it. Once everyone else catches up after a couple stages you will lose any even matchup because of items and in most cases any matchup you would normally have won as well because full items have a bigger impact on the game (when placed right) then champ star levels for common champs.

Getting to the later stages might help, but once again you are RNG'ing items and not just items but whether or not you will even get an item to decide if you have a chance or not. And if you would of bothered to read my post, you would have read that I made it to stage 5. Which is after raptors and GOT NO ITEMS. EVERY GAME. I've always been an unlucky person and this game mode is no different, I don't mind rng in the game but not to the extent that it is. What you get in the champ bar is rng, the items are rng, what comes up in the carousel is rng. who you fight is rng. The only thing about it that isn't rng is where you place your champ. It wouldn't be a problem if RIOT actually knew how to implement rng properly but they don't. if you dont get items in the first stage you most like won't in any of the later stages either (depending on how many have been knocked out). It's the same with who you fight. You will fight the same 2 or 3 people over and over again because they aren't using true rng, its pseudo rng and pseudo rng ALWAYS generates a predictable pattern because it can't break its own rules and takes into account what other people get as well. Lets say its a 50/50 chance of you getting an item vs gold. 4 other people in the game got an item so the other 4 in the game WON'T get an item because its a 50/50 chance and the game must adhere to this rule. So because those 4 got an item your chance is actually 0%. Granted this is an overly simplified example and I'm sure there are some other rules that allow for the odds to be unbalanced a bit but it isn't enough.

Subdue1 votes

{quoted}

The gold early on is literally the equivalent of ONE stage worth of income. That is by no means an advantage of any kind. Do you even play TFT? The only thing it allows you to do is generate 1 extra gold interest 1 stage earlier. That's it. At best you can forgo the interest and get a couple 2 star champs if you are oh so lucky to get 3 of the same champs twice early without having to reroll and that's only an advantage for the first couple of stages when everyone else has 1, that's it. Once everyone else catches up after a couple stages you will lose any even matchup because of items and in most cases any matchup you would normally have won as well because full items have a bigger impact on the game (when placed right) then champ star levels for common champs.

Getting to the later stages might help, but once again you are RNG'ing items and not just items but whether or not you will even get an item to decide if you have a chance or not. And if you would of bothered to read my post, you would have read that I made it to stage 5. Which is after raptors and GOT NO ITEMS. EVERY GAME. I've always been an unlucky person and this game mode is no different, I don't mind rng in the game but not to the extent that it is. What you get in the champ bar is rng, the items are rng, what comes up in the carousel is rng. who you fight is rng. The only thing about it that isn't rng is where you place your champ. It wouldn't be a problem if RIOT actually knew how to implement rng properly but they don't. if you dont get items in the first stage you most like won't in any of the later stages either (depending on how many have been knocked out). It's the same with who you fight. You will fight the same 2 or 3 people over and over again because they aren't using true rng, its pseudo rng and pseudo rng ALWAYS generates a predictable pattern because it can't break its own rules and takes into account what other people get as well. Lets say its a 50/50 chance of you getting an item vs gold. 4 other people in the game got an item so the other 4 in the game WON'T get an item because its a 50/50 chance and the game must adhere to this rule. So because those 4 got an item your chance is actually 0%. Granted this is an overly simplified example and I'm sure there are some other rules that allow for the odds to be unbalanced a bit but it isn't enough.

If you get all coins in the first 3 PVE stages, that's a total of 9 gold, in addition to any interest income you may have earned as a result of making it over 10 gold. To put that into perspective, every round where you don't earn income and aren't on a streak you earn 5 gold, which means it takes 2 rounds to start earning any interest. The gold therefore puts you at least 2 rounds ahead but again it's exponential as the more gold you have each round the more interest you earn, which means you could easily be 3-4 rounds ahead of the competition in terms of income, which translates to hitting 50 gold when the others are at 20-30, which means you could leapfrog to get ahead of levels without drying out your income, thus being able to reroll harder to grab key high value units such as Draven, Jinx, Kayle, etc. Would I rather have this than getting 6 items off the initial PVE rounds, no. However, it's also not that bad.

1017 ÁLYX 9SM1 votes

exactly Sometimes I don't mind using 5 extra gold for early win streaks, but sometimes I get 1 coin in 1-3 while some other player gets like 3 items like wtf also I don't understand why do they have to make it like "if you got coins in one box, you are not getting any items, guaranteed" like why? They want to make us feel that coins are equivalent to items but everyone clearly knows items are better.

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