Remove Bad RNG possibility !!! Feat. Phantoms Buff

AtaxiChaos·8/13/2019, 6:06:16 PM·2 votes·685 views

If u play TFT a lot like i do, I am pretty sure u have run in to the same situation as i Have.

How good does it feel to make comeback from 10 hp win twelve rounds in a row only to die to Phantom/ shiv on solo carry for an instant lose????? And there is no strategiy or any possibility to counter that essentially making it one of the most unFUN abilities in the game.

Rng is something u cant remove its always there but at least keep it to a minimum where it is possible!!!!!!

**My suggestion: Change phantoms to where it can only phantom champs that have 2 or less items. Its still broken and op af but at least its bit fairer.

Especially if u have 2.5 or 3 items ur solo carries should not be touched. I think it would be perfect quality of life change!!!!!.**

Think about it to win games out of 2 champ synergy is not right, especaly what champs does it take to do

Karthus = s tier Kindred = s tier Morde= Shit but even so gives common knight buff.

1 Comments

Xhandel8/13/2019, 8:31:35 PM1 votes

I was thinking something alike, but not with items, but with stars, to make phantom have a bigger chance to hit lower star champions, or instead of the champion starting the battle at 10 hp, it starts with 40% or 30% hp.

Phantom is getting very annoying, the bare minimum it does is to remove instantly one champion form the table, and at its best it removes your frontliner or your carry, and, unless that carry is a draven with BT and RFC, its as good as dead. That is very infuriating.