Urf mode.
I posted this as a reply to someone else's multi-complaint thread but it probably deserves it's own header.
URF mode isn't good as it is. Overtime mode is off kilter. I haven't liked the ties, but URF mode seems to currently favor the side that was stronger to begin with, probably also working as intended, but it makes going up against a stacked Draven (or any stacked champ) and "ALMOST" winning turn into a sure loss. Not a Fan, rather take the Tie. The side on the tiebreaker with the better Items has won every URF fight I've seen so far; "IF" there was a clear discrepancy in power. Which just adds to that teams snowball, probably not the most fair solution. At least a "tie" kept you in it before for an extra round of RNG-Good luck. If the teams are mostly even-up the increased damage/speed seems pointless, they were mostly even matched and a tie seems reasonable. Of all the things this patch brought, it killed off barely holding off another teams slightly stronger comp into a loss.