Urf mode.

Shinikaru·8/15/2019, 2:34:16 AM·1 votes·533 views

I posted this as a reply to someone else's multi-complaint thread but it probably deserves it's own header.

URF mode isn't good as it is. Overtime mode is off kilter. I haven't liked the ties, but URF mode seems to currently favor the side that was stronger to begin with, probably also working as intended, but it makes going up against a stacked Draven (or any stacked champ) and "ALMOST" winning turn into a sure loss. Not a Fan, rather take the Tie. The side on the tiebreaker with the better Items has won every URF fight I've seen so far; "IF" there was a clear discrepancy in power. Which just adds to that teams snowball, probably not the most fair solution. At least a "tie" kept you in it before for an extra round of RNG-Good luck. If the teams are mostly even-up the increased damage/speed seems pointless, they were mostly even matched and a tie seems reasonable. Of all the things this patch brought, it killed off barely holding off another teams slightly stronger comp into a loss.

1 Comments

Xhandel8/15/2019, 8:36:07 AM

I dont agree, it depends too much on which champions enter the urf, there was a time i had a shyvana aginst a vayne with guinso and another thing i dont remember, if it wasnt for the urf and the massive amount of AS on shyv, vayne wouldve killed me.

I DONT agree with urf because i really liked the chance to draw, i had a final match that enden in a draw, it was hilarious, to me, urf mode is poor excuse to remove something that wasnt hurting the game.