Skip to content

is riot really that oblivious or do they want to make this game fail?

VAPOR33··2 votes·598 views
  1. Draven needs nerf still...
  2. Fuck hextech, whose genius idea was that? Get rid of that shit or just don't have items. What the fuck is the point if a class can cancel all your items out?
  3. Redemption NEVER procs in time to do shit!
  4. RNG is full of shit, there is some backend coding someplace that gives me gold every fucking match while I go against tier3 golds all game with 10 fucking items?
  5. Still can't drop items you've equipped on champs....what if I don't wanna delete them?
  6. Warmogs and thornmail should only be allowed one per champ. Fought a shyvana with wm/tm and bthirster....needless to say i lost even if i would of had 15 fucking champs.

TFT can be great but why the fuck don't you listen to the goddamn players riot? Are you that fucking stupid or just stubborn to admit you guys FUCK up every update / patch? I'm tired of seeing shit buffed for no reason besides "in pro gameplay we've noticed blah blah bullshit...so we're buffing xyz to make her more of an asshole in lane".

4 Comments

skills of luck1 votes
  1. Draven already got nerfed in PBE, so he's going to be nerfed next patch
  2. There is literally no counter to item stacking currently, if someone gets lucky and builds a 3 item Draven or jinx they'll probably just run u over.
  3. Redemption is made to be a strong early game item. it isn't optimal late when the damage gets out of hand.
  4. The item RNG bullshit complaint was the reason for hextech. Getting T3 is luck based, but also knowing which level to reroll at to have the highest chance to find the unit u need. Example. at lv9 u have a 10% chance to find a 5 star, while at lv6 you only have a 0.5% chance.
  5. The common strat is to stack early items on a disposable carry, then move them onto a late-game hyper carry later on. If u choose to stack a crucial early game unit, you'll probably dominate early and get wreaked late, but there is a legit strat to knock players off b4 raptors by doing exactly that.
  6. Shapeshifters are bottom of the barrel tier currently, Morellos or red buff 100% negate any healing so even 3 warmogs will provide 0 healing. Everything has a counter, knowledge is power.

TFT has plenty of issues, agreed. Game hasn't been out for very long tho, give it some time.... I guess.

Illabethe1 votes

Riot is even talking about nerfing Grievous wounds AGAIN.

80% Healing reduction instead of 100% BUT 60% over 45 seconds (Meaning once Grievous wounds is applied, it won't be coming off during a match) instead of 20% over 10 seconds.

The difference in the rate of burn is 2% of HP per second vs 1.33%. Significantly less burn, in exchange for a permanent status. And they just reduced the burn by half, so as a damage source, Red/Morello are going the way of Garbage.

Instead of putting 3-4 Grievous wounds on a team, people now are just going to Mandatory Cho Gath or GP, and apply the debuff to a whole team, and it won't go away.

Hextech is definitely overstrong. I expected it to be shipped with 2-4 items being disabled by the trait. Having to destroy unit formations and spread out just to deal with hextech is no fair exchange for what it currently does to grouped units.

skills of luck1 votes

Eh, giants belt and armor are honestly like the worst drops in the game anyways and generally combine into the shittiest items outside of GA. Not much lost from using them for a red buff. I think 100% healing reduction was BS in the first place, but further damage nerfs are very unnecessary. The primary complaint about red buff was that it was supposed to be a tank item, that ended up was too busted on anything that wasn't a tank.

Hextech hard counters guardian players, who really didn't have much counterplay outside of mages. And also AOE item buff stackers like locket larry who need units close together. Outside of these team comps I've never had issues positioning my team around hextech.

More from Teamfight Tactics

More by VAPOR33