Who is creating these TFT Classes
This Season is in my own opinion, not as enjoyable as the last, i dont know if it is because i just dont understand how to play, which is very possible, but since i was Diamond last season I think i have a well enough understanding of the game.
I dont understand why EVERY class you introduce has to scale so fuking much, for example, you introduced lunar awesome cool, Every 7 seconds, your team gains 20% Critical Strike Chance, 20% Critical Strike Damage, and 20% Spell Power
And the two champs that have this trait are a 1 and a 3 cost unit, therefore this trait costs 4 gold to get. IMO that is way too low a cost for a 2 unit trait that u can prolly work into any comp. additionally Its not even as if its hard to find Karma, in theory you could get a karma before the first PvP round or on the carousel, so its an easy to build early trait that scales incredibly well
WHY ARE YOU MAKING TRAITS THAT SCALE GREAT LOW COST AND AVAILABLE EARLY? Woodland is an easy to get trait for 4 gold and yet it scales so incredibly well, an extra unit that scales in level bc now i have 2 iverns giving half health shields or 2 maokais being unkillable walls. so is double spat (the rarest itrem in the game worth only 4 gold now?) Like i dont understand why you are allowed to win early AND win late with the same Trait, or Predator you might as well make a Tv add saying "for the low Low price of only 4 gold YOU only have to do 75% of ur opponents HP!!", and dont even get me started on mages LOL, as im typing this im playing the game and WOW what a surprise the person in first place guess what he has go on guess, il wait... did ytou guess, ok il give you another min its Stage 3-7 if that helps, annnnnnd times up, HES USING WOODLAND LUNAR and has 94 hp while everyone closer to him has 60 NICE GAME GUYS DIDNT REALIZE THAT TO GET FIRST ALL YOU HAVE TO DO IS BUY UNITS THAT ONLY COST 1 OR 2 GOLD
If something is good early it should fall off, if something is bad early it should scale, if you want something to be decent early and late game then it shouldn't be overpowering in either case a good example of this is Electric, its not the strongest early but if you can hold out and get that zed, that zed or lux that has a 5% chance of spawning you are strong but not ridiculously strong, lets face it tho you guys made the Lux spawn rates so low i hardly see them in a game and when i do its usually not the one i need or one i can even use.
Honestly i dont know how this concept is hard to understand even the LoL balance team realize this as they make Kassidin and Vayne weak in the early game bc they are good late game, Zed is good early but falls off, how does the League of Legends balance team know this but the team that branched off from them cannot? I guess i have to wait till next patch to see if you guys plan on touching Preds, Mages, Woodland or the blender Team. but im not optimistic.
:) Keep up the great work!