Definition of how every feel when playing TFT and lose
LITERALLY
And also, losing all the early round so you can get FP in the 2 item round is pretty beneficial
Because the one item you need mostly to win beside stacking tier cards: 
LITERALLY
And also, losing all the early round so you can get FP in the 2 item round is pretty beneficial
Because the one item you need mostly to win beside stacking tier cards: 
That moment your going for demon synergy and all your rolling are Warwicks and Nidalees
Ques up second game*
Guess Ill go for wild synergy
Not a single fucking Warwick to be seen
demon is garbage xD and everytime I play it im against kassadins and vaynes that dont have mana xD
[{quoted}](name=X Devil Hunter X,realm=EUW,application-id=RaE1aOE7,discussion-id=AxIwl1Eb,comment-id=00020001,timestamp=2019-06-29T19:18:24.031+0000)
demon is garbage xD and everytime I play it im against kassadins and vaynes that dont have mana xD
Idk, Its pretty average from what Ive seen, Brand and Varus are the MVP's of the comp and the mana burn just helps in stopping Darius/ Garen from ulting making them squishy
But yah its not top tier
honestly this game mode is just stressful as it is. You try to come up with a strategy but it's like your only choice is to play around the luck of the draw.
Yes, exactly. Capitalize on what you do get, and pay attention to what your enemies are taking. If 2 other people are rushing Noble and you're trying to upgrade Vayne, RIP.
at that point, playing actual cards is more fun.
bow is really too op. they should add zeal and split items up a bit, so there arent 6 ppl going for bow at carusel.
They just need to make other items even better imo.
Attack speed is way too universally good on everyone to also have some of the best items building out of it.
yo dont give riot the wrong ideas. "if something is op, just buff something else" this is why this meta is so broken
I prefer buffs to hard nerfs. Remember their track record; Release Olaf/Xin/Irelia/etc. at an incredibly OP state, then nerf them into non-viability, then take months (sometimes years) to revisit them. Even if nerfs would be ideal in a certain scenario, remember it's still Rito. They don't just tone something down, they nerf things into the dirt and then take ages to revisit them. Especially when something appears broken in pro-play. They've even deployed hard nerfs during LCS finals to counter their own horrendous "balance" choices resulting in teams with certain champs getting a free win.
sadly thats so true. i dont get why this huge ass company isnt able to just do small buffs/nerfs and then watch the champ and adjust.
I mean currently there are several underpowered items so this is valid.
i feel this in my soul played two games lost the first one got no items the second one i got some items but nothing that mattered fought guys that had there whole team itemed up some how
Attack speed gives you both more attack speed and more mana so i think it should be lowered in comparison to other items but its really not.
magic items should just give static mana regen to supplement the AA mana regen. at the moment (at least from what ive seen playing) youre almost always better off just building all rageblades and just AA your way with every character.
Just played a couple games. So random all the things of this new game. Never gonna play it again.
Yeah it felt pretty bad in autochess but items feel so much more pivotal in this game and thus, not getting said items feels terrible.
They should take notes from dota underlords. After each neutral round every player gets a choice of 3 items. Not clearing the round eliminates choices, forcing one of the items on you, but at the end of the day you still get an item like everybody else.
RNG item drop rates just don't work as well when they matter so much.
once in awhile when you kill the random minions they might drop items.... i think its fine when the items are random but yeah when someone has like 2 guardian angels at stage 1 when you dont have anything its gg.
[slayer-jinx-unamused]
item drops should be consistent.. something like: 1 item for first minions... 2 items for dragon kill...
Also Here is my post on TFT :)
"And lose?" That indicates you are winning. You guys are winning?