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23 Comments

FiveAneurysms14 votes

That moment your going for demon synergy and all your rolling are Warwicks and Nidalees

Ques up second game*

Guess Ill go for wild synergy

Not a single fucking Warwick to be seen

Pika Fox7 votes

{quoted}

That moment your going for demon synergy and all your rolling are Warwicks and Nidalees

Ques up second game*

Guess Ill go for wild synergy

Not a single fucking Warwick to be seen

Or you get 4 cass turn 3, 4 more turn 4, then no more kass until youre at 1hp.

X Devil Hunter X1 votes

demon is garbage xD and everytime I play it im against kassadins and vaynes that dont have mana xD

FiveAneurysms1 votes

[{quoted}](name=X Devil Hunter X,realm=EUW,application-id=RaE1aOE7,discussion-id=AxIwl1Eb,comment-id=00020001,timestamp=2019-06-29T19:18:24.031+0000)

demon is garbage xD and everytime I play it im against kassadins and vaynes that dont have mana xD

Idk, Its pretty average from what Ive seen, Brand and Varus are the MVP's of the comp and the mana burn just helps in stopping Darius/ Garen from ulting making them squishy

But yah its not top tier

RainbowIcee1 votes

honestly this game mode is just stressful as it is. You try to come up with a strategy but it's like your only choice is to play around the luck of the draw.

Phreaktastic2 votes

Yes, exactly. Capitalize on what you do get, and pay attention to what your enemies are taking. If 2 other people are rushing Noble and you're trying to upgrade Vayne, RIP.

RainbowIcee1 votes

at that point, playing actual cards is more fun.

Jennifer4206 votes

bow is really too op. they should add zeal and split items up a bit, so there arent 6 ppl going for bow at carusel.

Z3Sleeper2 votes

They just need to make other items even better imo.

Attack speed is way too universally good on everyone to also have some of the best items building out of it.

Jennifer4202 votes

yo dont give riot the wrong ideas. "if something is op, just buff something else" this is why this meta is so broken

Phreaktastic1 votes

I prefer buffs to hard nerfs. Remember their track record; Release Olaf/Xin/Irelia/etc. at an incredibly OP state, then nerf them into non-viability, then take months (sometimes years) to revisit them. Even if nerfs would be ideal in a certain scenario, remember it's still Rito. They don't just tone something down, they nerf things into the dirt and then take ages to revisit them. Especially when something appears broken in pro-play. They've even deployed hard nerfs during LCS finals to counter their own horrendous "balance" choices resulting in teams with certain champs getting a free win.

Jennifer4201 votes

sadly thats so true. i dont get why this huge ass company isnt able to just do small buffs/nerfs and then watch the champ and adjust.

Z3Sleeper2 votes

I mean currently there are several underpowered items so this is valid.

DUDE BRO1 votes

{quoted}

bow is really too op. they should add zeal and split items up a bit, so there arent 6 ppl going for bow at carusel.

They should just change the way mana works, so bows aren't the best item on every single champ in the game.

Captainn Ginyu2 votes

i feel this in my soul played two games lost the first one got no items the second one i got some items but nothing that mattered fought guys that had there whole team itemed up some how

koshkyra2 votes

Attack speed gives you both more attack speed and more mana so i think it should be lowered in comparison to other items but its really not.

LeeSinToUrHeart2 votes

magic items should just give static mana regen to supplement the AA mana regen. at the moment (at least from what ive seen playing) youre almost always better off just building all rageblades and just AA your way with every character.

Vah Medoh2 votes

Just played a couple games. So random all the things of this new game. Never gonna play it again.

Cronofuge1 votes

Yeah it felt pretty bad in autochess but items feel so much more pivotal in this game and thus, not getting said items feels terrible.

They should take notes from dota underlords. After each neutral round every player gets a choice of 3 items. Not clearing the round eliminates choices, forcing one of the items on you, but at the end of the day you still get an item like everybody else.

RNG item drop rates just don't work as well when they matter so much.

imortalone1 votes

once in awhile when you kill the random minions they might drop items.... i think its fine when the items are random but yeah when someone has like 2 guardian angels at stage 1 when you dont have anything its gg.

[slayer-jinx-unamused]

item drops should be consistent.. something like: 1 item for first minions... 2 items for dragon kill...

Also Here is my post on TFT :)

https://boards.na.leagueoflegends.com/en/c/TFT-bug-report/Bdi2WYa3-tft-want-more-characters-like-jinx-and-more-then-9-bench-slots

Jaspers1 votes

"And lose?" That indicates you are winning. You guys are winning?

ellekene1 votes

[deleted]

Gubaguy1 votes

ive seen you post this on nearly every single thread, so... imma go report them all now.

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