[TFT] A Few Concepts For Some Origins and Classes

xMistahxJayx·7/7/2019, 10:42:26 PM·1 votes·939 views

I've been playing a ton of TFT recently and I wanted to see if Shurima could come into the game anytime soon. I then looked to Azir as being the main one that I wanted to see, so I went ahead and started making ideas for how he could work as well as how Shurima could work.

The class type I thought up for him would be interesting as I think it could work for all characters who use pets in League of Legends.

I'd appreciate any discussion and feedback for this idea! :)


Class Type: Summoner

Interaction in game: After (7) basic attacks, their mana bar fills, and upon the bar filling they will summon a minion unit based upon 20% of their max health

Type Bonus: Depending on the number of summoners, the number of basic attacks needed to summon a minion will be reduced

(3) Units: 5 basic attacks (6) Units: 3 basic attack

Other characters that could fit in this style are: Illaoi, Malzahar, Heimerdinger, and Zyra


Origin Type: Nomad

Consists of: Azir, Sivir, Taliyah, Renekton, Nasus, Rammus, Xerath, Skarner and Amumu

Effect: Able to reposition themselves within combat based on the number of units of the same type on the field

(2) Units: 1 random Nomad (4) Units: Able to choose 1 Nomad to be moved (6) Units: Up to Two Chosen Nomad Units


Sivir: (1 Cost) Origin: Nomad Class Type: Ranger Ability: Every 3rd basic attack will cause her (boomerang?) to ricochet up to 4 times on any additional targets in the area around it. It can hit the same target multiple times. (2 times at 1 star, 3 times at 2 stars, 4 times at 3 stars)

Rammus: (1 cost) Origin: Nomad Class Type: Brawler Ability: Creates a dome around his body that damages enemies who strike it, while also giving himself a shield

Amumu: (1 cost) Origin: Nomad Class Type: Knight Abilty: Upon taking damage, Amumu will begin to cry, dealing small ticks of damage in an area around himself. When his mana bar is full, he will lash out in a tantrum, dealing damage in the area around himself, and additional damage to those caught in the tears as well.

Taliyah: (2 Cost) Origin: Nomad Class Type: Elementalist Ability: Taliyah bend the earth on the farthest target, knocking them airborne and moving them 1 square closer to her.

Azir: (3 Cost) Origin: Nomad Class Type: Summoner Ability: After (7) basic attacks, Azir will summon a sand minion in the next available square. Once it is summoned it will dash forward and begin attacking the first unit it hits.

Nasus: (3 cost) Origin: Nomad Class Type: Shapeshifter Ability: Nasus ascends, creating a zone around himself that deals damage over time. He also grows in size, creating splash damage to units who are up to 1 square behind his intended target. He only stays this way until his mana bar depletes. And then will no longer be able to ascend, for the remainder of the round.

Xerath: (3 Cost) Origin: Nomad Class Type: Sorcerer Ability: Fires 3 electrified zones on 3 squares that linger for 5 seconds. Anyone hit by it will take damage, additionally, moving through the zone will also damage them by 1/4th the damage of being directly hit. He cannot electrify the same zone until the effect has worn off.

Skarner: (4 cost) Origin: Nomad: Class Type: Brawler Ability: Skarner's stinger activates on his target, moving them and himself, one square backwards.

Renekton: (5 Cost) Multi- Origin: Wild- Nomad Class Type: Blademaster Ability: Swings his blade in an area of effect around his body, then dashes to the farthest back unit. Stunning all enemies caught in the line of travel.

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