Possible Solution to ITEM RNG
So we all know how sweet the new game mode Team Fight Tactics is. However it has one serious caveat, the RNG! In particular the Item distribution RNG. Namely:
Some players getting 1 gold whilst others are getting 3 items. Some players getting 1 item whilst others get 5 items. This hardly seems fair, so....how should league solve this? One possible solution is to split up the RNG of items into static and RNG. Meaning: Fixed amount of items should be dropped that is.... at [Minions stage = 4 items] at [Golems = 3 items] at [Wraiths = 2 items] at Dragon and every other stage 1 full item (which is already happening). Then the money can be RNG. The item itself can be RNG but not the item quantity.
Let me know what you guys think.