TFT Suggestions
When i think TFT i think "Great Potential", great potential that is being lost to the abuse of RNG.
The RNG component of TFT is really too much and needs to be compensated for. How?
- Items are RNG drops and the chance of them showing up on the carousel is also RNG. My suggestion is that they make items purchasable, that is, players have the chance to purchase items at specific rounds using gold, maybe somewhere being 10 to 20 gold.
- Compensation for going on a win streak, currently there is no real compensation for this. A player with a win streak gets the same +3 gold per round that a player on a "controlled" losing streak; the player on the losing streak gets item preference from the carousel while the win streak players get scraps. This can be adjusted for adding another level for win streak that awards up to +5 gold.
- Also, rounds should not be completely random, i think there should be a mix and an appropriate prompt given to players before the start of the round so each player knows their opponent and can properly prepare.