[Suggestion(s)] Have these been considered on the new SR map?
I saw the Summoners Rift preview, and it seems to be a very nice executed map. I left my feedback about its art on another thread, but there's 2 things I'd like to make a suggestion about.
I couldn't help but notice that the entire rift was emitting Blue light on both Red side and Blue side. A lot of focus has been put on the visual differentiation of the map between the Red vs Blue side, and even the 4 jungle segments themselves. Since this is a battle of Red vs Blue, it doesn't make sense that blue light is leaking from Red side... Now, for my suggestions:
- Make that underground, oozing light on the red side, red.
- If a turret goes down in a lane on Red side but the respective Blue turret is up, blues' "advance" or "dominance" is signified by the light beneath the destroyed enemy tower in that lane becoming blue. If red equals the turrets in that lane, the light beneath that tower becomes red again. If red gets the 2nd turret, red light advances to show beneath the first destroyed enemy turret in that lane. It makes sense since if one side advances on the map, it's distinctive colour/element advances too.
Thoughts?
Edit:
If you agree please post sth in the comments, just so that this thread doesn't get lost without riot seeing it first. Remember, not bumping equals teemo
Edit #2:
Any guy with red summoning techniques?