Suggestion: Expanded Custom Mode

Sciaphobia23·1/9/2015, 10:06:55 PM·3 votes·555 views

I have a feeling this has probably been mentioned several times before but currently the games custom game mode seems a bit..... underwhelming. It has the potential to allow much more features and really help players get to grips with the game better.

For Example:

  1. Practice mode - You can use a specific hotkey to control the enemy player remotely, including buying items and queueing commands. This method means you can practice evasive maneuvers against those pesky problem situations, then at the end of the queued commands the AI takes over again. Also to combine with this you could add an option to instantly heal the enemy so you don't need to keep returning to base in order to practice, think a summoner spell limited to just this game mode and setup. To expand on this idea further could be another summoner spell for an instant warp to point, similar to teleport however not limited by cooldown etc.

  2. Custom Settings - I personally was surprised this wasn't already in game. It would be nice to add things as modifiers to the gamemode such as starting gold, gold per kill modifiers, gold per tower destruction etc. I forsee this could easily be abused so I suggest whenever this setting is enabled, all ip and exp for the game is disabled. Again this could help with players testing out builds massively and I myself already end up going into AI games specifically to test but it usually ends before I get to the stage I want which makes the entire thing hard to do as it currently is. If you go Solo Q and the build is a braindead idea (lets face it, everyone has had at least one) then your team is raging and in comes all the toxicity along with it. A test mode for builds particularly combined with the idea above could greatly improve a lot of players experience with the game and maybe develop some new setups.

  3. Champion Test Mode - This one I was a little on the fence about myself at first, since we have the weekly free champions however I am a strong believer that people learn how to play against a specific champion, if they used that specific champion themselves. Sometimes waiting for that champion to come up on weekly picks can be quite annoying. From my own experience this was Katarina, until I actually played her a couple of times she used to pretty much destroy me whenever I came across her but once I played her I got smarter and approached the fight differently. Again this mode would be limited to bots only and possibly a single player restriction. I also think this would be good for Riot too since more champions tried would lead to more champions bought theoretically.

  4. Advanced practice mode - Again this one I think would help but may involve a lot more work than I originally thought. A lot of players entering the game for the first time tend to get picked off very easily by players that know a lot more about the game. This is never going to change no matter what is implemented however it would be nice if players had the tools to tell them the higher elo tips and tricks through games with bots on a harder difficulty. I'm not talking doombots, I mean bots that have slightly more variation to there algorithms than they do now and do things such as ward, zoning, poking and playing passively, having a bot jungler that will gank lanes and bots that will take objectives if certain conditions are met for example 3 players die = lets go drag/baron. Obviously this mode would be a lot harder than standard games but it would teach players more about teamwork and standard practices when playing. Yes lots of people will just say 'they should go pvp its more effective anyway' but sometimes people would just like the option to learn in a different setting without as many variables involved as two teams of actual players. I personally know when I first started pvp it wasn't until I hit level 20 and even then I mainly used AI games to level up, this was because of the toxicity involved and the fact I was paired against players that obviously had a lot more experience than me and absolutely destroyed me every game. This actually almost made me quit because no matter how many games I played I felt I learned nothing at all and hadn't improved one bit. My point is pvp will always be brutal for new players but it would be nice if the impact were lessened as much as possible.

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