Skip to content

Is Hexakill Twisted Treeline coming back? Really?

BLU Medic··15 votes·1,555 views
5/14 PBE Update

Apparently on SurrenderAt20, Hexakill TT edition has appeared on the PBE, the only difference being that you can ban champions, so draft mode instead of blind pick. Normally, I'd say "yay, a new featured game mode!" but I just can't bring myself to say that this time. Could we maybe have something a bit more unique, a bit more different, not a repeat of something else? Our last featured game mode was a repeat of URF, it seems a shame that our next featured game mode will also be a repeat.

While it does bring some players to Twisted Treeline, this is the wrong way to promote the map/game mode. Surely it'd be better promoting the gamemode via more balance things?

28 Comments

BakedLotion12 votes

Hexakill TT was worse than nemesis draft. LOL Worst game mode to date.

BLU Medic1 votes

I never really tried it, it just seemed too chaotic and everyone would be starved of gold because it's a 3 player map.

Plus there was no Coop VS AI version. I mean, if URF can have Coop VS AI, why not Hexakill?

ManaPot8 votes

For me Hexakill TT was by far my favorite featured game mode. It was everything dominion should have been, a smaller super chaotic map with 15-20 minute games where every champion is viable. Draft is a nice touch but overall I'm really glad it's back.

Myrddin4 votes

i hated it the first go round.

So, makes sense that it's back and urf isn't

Abyssphere1 votes

{quoted}

i hated it the first go round.

So, makes sense that it's back and urf isn't

Urf's tied to April Fools specifically, Hexakill can be done whenever. Unfortunately I can't see us ever getting Urf on a day other than April 1st :/

Minarde3 votes

I'm curious why the Featured Game Modes team is preparing Hexakill TT for 5.10 when another team is working on map changes for 5.11. Wouldn't it make more sense to do HexaTT after the changes to get some publicity?

Biffolo1 votes

{quoted}

I'm curious why the Featured Game Modes team is preparing Hexakill TT for 5.10 when another team is working on map changes for 5.11. Wouldn't it make more sense to do HexaTT after the changes to get some publicity?

Actually, not quite. People are generally more likely to be attracted to the featured game mode than the balance changes. So if you can get people to play on the map for a patch, they might give it a try and have a couple minor complaints. These SHOULD still be relatively fresh in their mind when the next patch hits, hopefully addressing some of these complaints, bringing people back into it.

Minarde3 votes

Well, my idea was roughly "Hey, we're giving alternate maps some love by updating TT!" followed by "We're continuing the alternate map love by bringing back Hexakill on TT!" a little later. A small relaunch, in a sense. Also, I'd be interested in any actual numbers, but I'm tempted to think that Featured Modes don't tend to convince players to start playing other maps. It seems more likely that players would just go back to whatever they were playing before.

Biffolo1 votes

{quoted}

Well, my idea was roughly "Hey, we're giving alternate maps some love by updating TT!" followed by "We're continuing the alternate map love by bringing back Hexakill on TT!" a little later. A small relaunch, in a sense. Also, I'd be interested in any actual numbers, but I'm tempted to think that Featured Modes don't tend to convince players to start playing other maps. It seems more likely that players would just go back to whatever they were playing before.

Kind of, but it plants the seeds into your head. Like, just BEING on tt will make it stick with you a little bit.

Retillin3 votes

I don't know why it was on TT. I loved Hexakill on SR. It added a whole nother dimension to the game. It allowed the players to try different things; 2 per lane, 2 junglers, 3 mid, ect... While on TT it is, as has been said, just a less explosive URF. If that is all they want why isn't it on HA with the stupid Dash?

Sukishoo2 votes

Surely it'd be better promoting the gamemode via more balance things?

They will be adding a lot of balance changes to the map in an upcoming patch. I think they said 5.11 was where it will start.. so gotta wait a bit for that.

BLU Medic1 votes

Surely though the chaotic mess that is Hexakill is the wrong place to show off these changes though, where they won't actually mean anything at all?

Sukishoo2 votes

Well they aren't gonna be out by then... so Hexakill won't show anything. Hexakill will be back during patch 5.10 and like I said future changes to TT aren't set till 5.11

MrBuffington2 votes

To me Hexakill TT was like a lesser URF mode; just chaotic teamfights all the time. It was fun while it lasted, but I'd also like to see either some other tweaks or a flat out new mode, or at least some more time between this and URF. My guess is that maybe these were the most popular modes, and that they're trying to refine it for permanent queues or something, but URF was necessarily a featured mode because the server load was too much.

CreationFlaw2 votes

Yeah, it's just normal hexa ttt with bans, but I still enjoy it, but it loses the thrill after two games when I tried it on the PBE.

Budupops2 votes

i wanted to play nurf and urf

RisenDarkKnight2 votes

I think a game mode like ascension would be fun. I really liked the fast paced deathmatch style game with equal gold and no farming.

BLU Medic1 votes

I agree. The only thing that made Ascension frustrating was people trying to get the Perfect Ascension icon and giving up and feeding the second the enemy team ascended once.

Davy Crockett2 votes

Lux Did someone say Lasers?

BLU Medic2 votes

I don't know.

Viktor Velkoz

UseCodeTempo1 votes

I want to see All for one + Hexakill, or at least something new plz no recycle its Draven me crazy

Dat cool kid1 votes

I think they should keep bring back old featured game modes so they can focus on new UI or something else that just needs small ajustments

Yankspanker1 votes

Why not just make these game modes available in custom games in the first place instead of on this stupid rotation thing? Seems like a no-brainer. I really don't understand why Riot doesn't do this.

TeemoLikeCookies1 votes

It was boring last year, it is still boring this year.

goldensilver091 votes

Last Hexakill TT: Katarina Nidalee Akali Everywhere

Rand0mH3r0X1 votes

What's wrong with a regular, or seasonal event? This gives something for the general mass of players to look forward to. We know when URF happens, we now know when Snowdown happens, what's wrong with Hexakill being near Halloween time? I like the idea personally. I would rebuttal you by discrediting the idea that something needs to be dramatically different and new. The current system works, don't fix what isn't broken.

BLU Medic1 votes

There's nothing wrong with a seasonal event. But it's not Halloween, so just flinging Hexakill back in now seems off - I totally wouldn't mind it coming back for October.

And featured game modes don't HAVE to be dramatically different. They could be as simple as playing Legend of the Poro King on Dominion or playing DOOM BOTS on Twisted Treeline, or Nemesis Draft on Howling Abyss. It feels like maybe Riot are done making new game modes and are happy to just throw out the ones they've already done over and over.

TotalJerk1 votes

Adding bans to this mode is an indirect nerf to Fiddlesticks and Garen because Katarina and Master Yi will be permabanned.

More from Maps & Modes

More by BLU Medic