Hardcore & Casual SR
Hardcore -esports/competitive focused -minimal use of random elements such as crit/dodge -basically what it is now
Softcore/casual -winning doesnt matter, its about having fun -lots of randomness - random map, crit/dodge, semi-all random champ select -a bigger map/super strong towers - more late game fantasy driven -starts game with unexplored map
aram is too repetitive and current SR is too competitive.. we lack something in between